249,476 Commits over 3,959 Days - 2.63cph!

4 Months Ago
clean up app page Box view
4 Months Ago
-Metal Shield World Model and LODs -Texture tweaks
4 Months Ago
added woodenbeam
4 Months Ago
Add UI_OVERLAY_LAYER Add new layers to pipeline DisplayInfo uses OrderAttribute [InlineEditor] has a Label option RenderComponents have RenderOptions, let you choose a layer to render on The logic for marking ControlWidgets as readonly doesn't really work ControlSheet observes [Order] Fix MaterialOverride not removing Fix UI overlay depth
4 Months Ago
split dpv dismount points into set of preferred lower positions that maintain a similar eye-level as when mounted and a higher level that is accessible from dismounting in shallow water
4 Months Ago
wood_a material
4 Months Ago
shuffled mountable/vehicle editor code around to get mount preview mannequins on mountables as well
4 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
4 Months Ago
Merge from main
4 Months Ago
remove prism, embed highlight
4 Months Ago
secondary snippets
4 Months Ago
Basic filters https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_CsbSssrrui.png Tag prefix provider Don't need prefix for autocomplete https://files.facepunch.com/alexguthrie/1b1111b1/NVIDIA_Overlay_8lj3rVaSwA.png
4 Months Ago
button sinppets
4 Months Ago
Add some protection when opening CGameController, don't open from constructor, add static initializer for controller which can return null if something went wrong, also, don't use a fixed-size array for controllers, so we're not hard-capped at 4 Static initializer in CGameController instead of CInputSystem If SetLEDColor failed somehow, managed LEDColor would be out of sync - but this is gonna get redone soon anyway..
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed missed wallpaper conditional models
4 Months Ago
Re-instate these long-obsolete methods for now because something is still using one of them :(
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
bucket paint colors reflect bucket color
4 Months Ago
merge from main
4 Months Ago
button code blocks
4 Months Ago
Blockout additions and tweaks
4 Months Ago
Ensure last update is sent properly when ownership changes (Fixes Facepunch/sbox-issues#6394)
4 Months Ago
push snippet
4 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
4 Months Ago
Added extra collider to properly cover head/eyes position
4 Months Ago
Applied the new conditional models to all grades and skins
4 Months Ago
bucket color option
4 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
4 Months Ago
bucket scale and jumper cables blockout
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
4 Months Ago
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
IActionGraphCache.Add() takes in a Guid
4 Months Ago
4 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
Add IActionGraphCache.Guids
4 Months Ago
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Button styles flicker fix
4 Months Ago
button Sidebar, styles
4 Months Ago
Fix performance regression if ModelRenderer changes tint often
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
4 Months Ago
Draw vislog spheres as circles to reduce clutter
4 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state