13,234 Commits over 2,830 Days - 0.19cph!
Added crown icon to KotH building on the map
Fix NRE when on motor when clients connect by adjusting init order
Prevent issues with character destroy on quit.
Get cops putting their guns away like they should
Bot punches properly now. Need to test cops.
Fixed the bot AI warnings. Just gotta work out why they don't punch.
Fix issues with round state transitions + GUI
Better updating system for WiseGuysTools game mode list. Instant with good performance.
Just renaming mostly. Also removed unused blimp meta.
Added a new time-based end game trigger timer. Can be useful for testing.
Fixed NPC weapon selection some more. Cops put their weapon away and keep walking around when they finish shooting a target, and out-of-ammo is handled (although currently NPCs get infinite ammo anyway).
Partial work on getting crimes/cops working again for Bill
Fix errors when firing guns with no CrimeManager in the scene.
Some quality-of-life options added for game modes. Select specific belt slots, or always run.
New King of the Hill class selection basics
Remove stuff that was in just for the test branch
Different sort of scoring for KotH
Allow turning bootstrap on and off in WiseGuysTools
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
Cleaned up separate client/server issues
KotH mode actually works - scores working, win condition set. Added extra KotH building texture.
Better score system and UI
Info test for game modes.
Game mode client/server better differentiated, and working on KotH capture states.
KotH: Working on a capture point thing
Allow character types to have modified movement speed, or unlimited ammo
WiseGuys Tools option to turn editor bonus inventory items on and off
It's just a big cylinder TBH
King Of The Hill mode work
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
King Of The Hill building final
-Added game mode reference to NetworkPeer.
- Added an ownable buildings switch to game mode config.
- Extra null checks in buildings that seem to be needed for my big King Of The Hill building to load correctly.
Working on a King Of The Hill thing. +NetworkLevel fix for city editing.