134,245 Commits over 4,262 Days - 1.31cph!

5 Months Ago
Remove unintended changes to weapon_flechette Fixed a crash when using gm_load on dedicated server Also make loading saves on srcds not latch to a random player on the server Fixed some version numbers not being updated in DLLs/EXEs Why are there 4 version numbers in 2 different formats... Try to digitally sign EXE files as well
5 Months Ago
fix invisible 2D cloud layer
5 Months Ago
R/W for 2 more obscure meshes
5 Months Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
5 Months Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
5 Months Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
5 Months Ago
media_capture_backgroundvideo -> main
5 Months Ago
Convar to skip the current menu background video
5 Months Ago
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5 Months Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
5 Months Ago
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5 Months Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
5 Months Ago
Ensure streamer mode works for server titles in play
5 Months Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
5 Months Ago
Enable helmet variation randomisation
5 Months Ago
Make header box less transparent
5 Months Ago
Disable the 'background' on the session modal connection window
5 Months Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
5 Months Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
5 Months Ago
M15 Pistol - Added emissive to world model (now in the right branch)
5 Months Ago
Prefabbed up farm barge area of level
5 Months Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
5 Months Ago
Set dressing to bar area of food market
5 Months Ago
subtractive merge from 127834 - shouldnt be on main
5 Months Ago
update project gen
5 Months Ago
M15 Pistol - Added emissive to world model
5 Months Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
5 Months Ago
Improvised walkways progress
5 Months Ago
Merge from parent
5 Months Ago
Reduced AO intensity on market container mat
5 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
5 Months Ago
ResetStaticFields on BuildingManager Codegen
5 Months Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
5 Months Ago
naval_update -> scientist_rhib
5 Months Ago
main -> naval_update
5 Months Ago
Onbly show the tutorial button if the connected server has a tutorial available
5 Months Ago
Try and use higher LODs in 2 cases
5 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
5 Months Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
5 Months Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
5 Months Ago
Fix build regarding AssetDatabase
5 Months Ago
Fix build error about missing TerrainTools
5 Months Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
5 Months Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
5 Months Ago
Update changelog
5 Months Ago
Merge from hardcore_refresh
5 Months Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change