140,910 Commits over 4,352 Days - 1.35cph!

9 Days Ago
Codegen
9 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
9 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
9 Days Ago
Re-enable engine ui2
9 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
9 Days Ago
fix up armored ladder hatch sound implementation
9 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
9 Days Ago
Merge from armored_ladder_hatch
9 Days Ago
Cleanup
9 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
9 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
9 Days Ago
imported and assigned sounds for the armored ladder hatch
9 Days Ago
snake 256m -> 128m
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
manifest
9 Days Ago
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
9 Days Ago
grenade_molotov 256m -> 128m
9 Days Ago
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
9 Days Ago
Reduce exposed stash network distance from 258 -> 128 meters
9 Days Ago
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
9 Days Ago
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
9 Days Ago
moer charm attachment points
9 Days Ago
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list
9 Days Ago
Added door controller slots to the outside of the armored hatches
9 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
9 Days Ago
Fixed pivot on Kiosk E decals
9 Days Ago
Decal work on Kiosk E
9 Days Ago
Backpack is always showing on the 7th slot Open folder button
9 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
9 Days Ago
(potentially) Fix signage pooling issues.
9 Days Ago
Fix main menu manager start up error when running with main menu disabled.
9 Days Ago
Merge from main
9 Days Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
9 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
9 Days Ago
Another partial fix for small hunting trophy
9 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
10 Days Ago
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10 Days Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
10 Days Ago
Add toast error for looting in safe zones
10 Days Ago
Fixed FlexVirtualScroll on disabled gameobjects
10 Days Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
10 Days Ago
repro
10 Days Ago
indirect_instancing.buffer_upload_mode NRE fix
10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
m16a2 viewmodel prefab scale edit and anims
10 Days Ago
merged main -> rust_relay_server
10 Days Ago
pre merge (resolved packet sending issue)
10 Days Ago
kiosk b update
10 Days Ago
fixed check for is in lake