157,967 Commits over 4,566 Days - 1.44cph!

9 Days Ago
merge from loadouts_pos_fix
9 Days Ago
Updating triangle ladder hatch door position
9 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
9 Days Ago
Fix dismount not removing the stir bar
9 Days Ago
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9 Days Ago
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9 Days Ago
merge from Frog_Branch
9 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
9 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
9 Days Ago
Fix biofuel generator flag collision
9 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
9 Days Ago
update to wool world model & materials
9 Days Ago
- Manifest fixes
9 Days Ago
merge from main
9 Days Ago
cherry picking from shears - updated wool materials
9 Days Ago
merge from Livestock_animals
9 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
9 Days Ago
merge from jellyfish_swarms -> critter_animals
9 Days Ago
reduce time for deactivate recheck when deactivated
9 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
9 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
9 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
9 Days Ago
updated wool world model material to be more like raw wool fleece
9 Days Ago
- Remove broken test stir - Swap to idle
9 Days Ago
add crouching clip set,
9 Days Ago
Fixed all warnings coming from the DeferredLighting shader
9 Days Ago
merge from turning animations
9 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
9 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
9 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
9 Days Ago
Some more fly work
10 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
10 Days Ago
Added sounds to the lil :turtle: anims
10 Days Ago
Fixed store carrousel preview button
10 Days Ago
Update factory door store media
10 Days Ago
Add some more text to the screen in the biofuel generator
10 Days Ago
Fix shield footsteps being wrong when looking down
10 Days Ago
Adjust viewmodel drop release event time to match throw release event so grenade spawns at same time as before Fix drop animation not playing on player model
10 Days Ago
Cattle coat: proper on/off inbreeding for the pattern - Swapped the old Bias Strength slider for a real Inbred toggle, so it works the same way inbreeding does everywhere else (on/off, not a dial) - Not inbred keeps the bias map's painted white/dark grey zones, inbred drops to just the seam mask and lets the rest go to noise - Split the edge softness into two sliders (dark edge / white edge) so softening the white mask border doesn't also soften the dark edge and dim the whole body - Fixed a bug where switching Inbred on changed how busy the pattern looked overall, not just the zones it's meant to affect - Pattern tester and material inspector both updated to match, so this can be tweaked and previewed without a real animal - Fixed a few tests that broke from the renames
10 Days Ago
merge from lod_texture_optimization
10 Days Ago
updated scrap king lods and prefabs, enabled r&w, fixed material order
10 Days Ago
Squirrel and Rabbit sounds added to anims
10 Days Ago
merge from main
10 Days Ago
Throw animation updates
10 Days Ago
Scene2prefab
10 Days Ago
Scene2prefab
10 Days Ago
updated lods for the sandbags to be more accurate
10 Days Ago
Merge from main
10 Days Ago
update for the train station medium added new signal lights
10 Days Ago
Merge from render_pipeline_testing