13,138 Commits over 2,800 Days - 0.20cph!
Merge Main -> AttackHeliFlares
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
Fixed being able to ground-control attack heli while engine is off
Revert
86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
Helicopters: Don't allow pressing down to fly upwards when upside down
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
Changed WorkCart horn to be the locomotive horn instead of a car horn
Changed auto-hover command to shift-M3
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
Added icon for HAB armour item
Converted StandingWeaponRack to use all convex colliders
Fixed weapon rack collider being on Default instead of Deployed layer
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
Updated clan table base prefab
Clan Table - fixed not all colliders being on Deployed layer
Mere Main -> Experimental
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
Minor edit, moving order of things in boat method
Fixed several bugs with the tugboat shore drift collision check
Rust PVE mode (convar) now allows players to shoot NPCs
Don't serialize forceAcceptAmmo no attack heli turret
Moved parachute canopy visuals to client-side only GameObject
Move parachute world colliders to server side only GameObject
Merge Main -> Experimental
Fixed tugboats not drifting if they had deployables or doors.
Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
Merge Main -> Experimental
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
Merge Main -> Experimental
Attack heli: Fixed gunner interaction being possible from driver seat
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
Attack heli now shows damage FX on the rocket pod texture too
More efficient vehicle finding in fixcars convar
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
Merge Main -> Experimental
Don't reset boat shore drift start time when restarting server. Save the value.
Added boat position to boatdriftinfo convar
Merge Main -> Experimental
Merge Main -> Experimental