userBill Bcancel

13,138 Commits over 2,800 Days - 0.20cph!

8 Months Ago
Merge Main -> AttackHeliFlares
8 Months Ago
A bit more nuance to the ground control system for helis
8 Months Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
8 Months Ago
Fixed being able to ground-control attack heli while engine is off
8 Months Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
8 Months Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
8 Months Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
8 Months Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
8 Months Ago
Changed auto-hover command to shift-M3
8 Months Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
8 Months Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
8 Months Ago
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
8 Months Ago
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
8 Months Ago
HAB armour icon mip maps
8 Months Ago
Added icon for HAB armour item
8 Months Ago
Merge Main -> HAB Armor
8 Months Ago
Converted StandingWeaponRack to use all convex colliders
8 Months Ago
Fixed weapon rack collider being on Default instead of Deployed layer
8 Months Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
8 Months Ago
Updated clan table base prefab
8 Months Ago
Clan Table - fixed not all colliders being on Deployed layer
8 Months Ago
Merge Main -> Save241
8 Months Ago
Mere Main -> Experimental
8 Months Ago
Set good values for buoyancy requiredSubmergedFraction for all boats. Helps with buoyancy system setting Sleep only when it should.
8 Months Ago
Minor edit, moving order of things in boat method
8 Months Ago
Fixed several bugs with the tugboat shore drift collision check
8 Months Ago
Rust PVE mode (convar) now allows players to shoot NPCs
8 Months Ago
Don't serialize forceAcceptAmmo no attack heli turret
8 Months Ago
Moved parachute canopy visuals to client-side only GameObject
8 Months Ago
Move parachute world colliders to server side only GameObject
8 Months Ago
Merge Main -> Parachute
8 Months Ago
Merge Main -> Save241
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Fixed tugboats not drifting if they had deployables or doors. Tugboats now also check On state and don't drift if engine is on (though this was already very unlikely to ever happen).
8 Months Ago
Merge Main -> Experimental
8 Months Ago
If boats are blocked from drifting, boatdriftinfo convar will now tell us why
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Attack heli: Fixed gunner interaction being possible from driver seat
8 Months Ago
Reduced attack heli turret upward gun movement range, due to barrel clipping for some weapons
8 Months Ago
Attack heli now shows damage FX on the rocket pod texture too
8 Months Ago
Client compile fix
8 Months Ago
More efficient vehicle finding in fixcars convar
8 Months Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Don't reset boat shore drift start time when restarting server. Save the value.
8 Months Ago
Added boat position to boatdriftinfo convar
8 Months Ago
Merge Main -> Experimental
8 Months Ago
Full manifest rebuild
8 Months Ago
Merge Main -> Save241
8 Months Ago
Merge Main -> Experimental