157,967 Commits over 4,566 Days - 1.44cph!

11 Days Ago
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
11 Days Ago
merge from single_door_controller_reskin_fix
11 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
Merge from egg_drop_fix
11 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
11 Days Ago
Hooked up mount/dismount animations for cow
11 Days Ago
Fixed cow using croc protection
11 Days Ago
Hooked up temp icons for new pies
11 Days Ago
Added visual food entries for the cooking workbench for the new pies
11 Days Ago
Swapped icon for milk interaction
11 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
11 Days Ago
Swapped the eat sfx for drink on milk
11 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
11 Days Ago
Compile fix
11 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
11 Days Ago
Missed files
11 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
11 Days Ago
Fix debug collider shader only drawing one pass
11 Days Ago
Lambs no longer drop dung (syncs them up with calves)
11 Days Ago
Fix sheep not dropping dung
11 Days Ago
Client compile fix
11 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
11 Days Ago
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
11 Days Ago
Network++
11 Days Ago
Cow animation updates
11 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
11 Days Ago
Codegen
11 Days Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
11 Days Ago
merge from turn in place
11 Days Ago
also disable head ik when turn in place is off
11 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
11 Days Ago
merge from animation_jobs_ik
11 Days Ago
Fix limb twisting on the wrong axis
11 Days Ago
merge from main
11 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
11 Days Ago
Hooked up mounting animations
11 Days Ago
merge from store_emptyinv_fix
11 Days Ago
Fixed one more way for the store to break when you have no items
11 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
11 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
11 Days Ago
Experimental livestock name localizations
11 Days Ago
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11 Days Ago
Lamb & sheep shear FX
11 Days Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
11 Days Ago
FX progress
11 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
11 Days Ago
Biofuel rig fixing liquid joint not being centered
11 Days Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay