136,088 Commits over 4,444 Days - 1.28cph!

12 Days Ago
AK deploy animation update
12 Days Ago
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
12 Days Ago
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
12 Days Ago
Merge from main
12 Days Ago
Collision for individual stages in barricades. Deleted obsolete prefab.
12 Days Ago
Merge: from main
12 Days Ago
merge from addtoterrain_fix
12 Days Ago
wake rhib buoyancy on release
12 Days Ago
fixed skin constraint setup on frontier hazmat
12 Days Ago
Merge: from main
12 Days Ago
Fix static causing reused initial positions across multiple computers
12 Days Ago
More map debug dot functionality
12 Days Ago
Fix s2p AddToHeightMap not filtering colliders
12 Days Ago
merge from cannon_fuseburn
12 Days Ago
adding detail texture sheet + material (contains screws, weld, etc.)
12 Days Ago
Default obstruction_tc_reorder to true
12 Days Ago
merge from heli_crate_train_wagon_fix
12 Days Ago
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
12 Days Ago
Merge from main
12 Days Ago
Merge from order_test
12 Days Ago
More debug logging, skip the double tc check when logging.
12 Days Ago
Compile fix
12 Days Ago
merge from main
12 Days Ago
Merge from main
12 Days Ago
merge from iolines_motionblur_fix
12 Days Ago
Fixed table disappearing in the skin viewer (still had a LOD component)
12 Days Ago
Force no motion on all IO lines prefab, fixes bluriness on moving boats with motion blur enabled
12 Days Ago
Piano anim update pass
12 Days Ago
merge from bc_simspace_jank_fix
12 Days Ago
clear sim-space frame delta properly when the sim-space changes, was leaking into the origin delta
12 Days Ago
merge from main
12 Days Ago
merge from menu_notifications
12 Days Ago
Updated debug notif commands descriptions
12 Days Ago
merge from menu_notifications
12 Days Ago
merge from forcemode_fixes
12 Days Ago
Added notifications.addcustomnotification debug command
12 Days Ago
Notification entry layout fixes
12 Days Ago
merge from main
12 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
12 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
12 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
12 Days Ago
Clan table craftable Default bp (for now)
12 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
12 Days Ago
S2P apartment complex
12 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
12 Days Ago
Initial first pass on setting up the other rentable shop variants
12 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
12 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
12 Days Ago
Merge from sleeper_rotate_fix
12 Days Ago
Fixed new layer fuckery on kiosks.