197,741 Commits over 4,140 Days - 1.99cph!

14 Days Ago
merge from frontier_external_fixes
14 Days Ago
main -> patrol_heli_revision_2
14 Days Ago
populate_heli_path_nre_fix -> main
14 Days Ago
Additional check in map view
14 Days Ago
Fix scientists shooting super fast
14 Days Ago
removed wire from wall_a
14 Days Ago
removed stray damage volume
14 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
14 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
14 Days Ago
syncvar_none_compile_fix -> main
14 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
14 Days Ago
merge from main
14 Days Ago
WIP
14 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
14 Days Ago
Merge from toolgun_deploy_fix
14 Days Ago
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14 Days Ago
Fixed missing toolgun deploy sfx
14 Days Ago
Merge from nametag_streamer_fix
14 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
14 Days Ago
Merge from mission_create_streamlining/outpost_spawning
14 Days Ago
Fix compile errors
14 Days Ago
Converted the mission info panel to a flex element
14 Days Ago
Add a mission complete screen (pretty wip right now)
14 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
14 Days Ago
merge from party_system -> main
14 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
14 Days Ago
Fix compile errors
14 Days Ago
Add document spawn points to other fishing villages
14 Days Ago
merge from party_system -> main
14 Days Ago
Merge from parent
14 Days Ago
Merge from main
14 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
14 Days Ago
Merge from compiled_field_fixes
14 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
14 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
14 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
14 Days Ago
Ignore party invites from non steam friends
14 Days Ago
merge from main -> party_system
14 Days Ago
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14 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
14 Days Ago
trawler ship hull material vcol blends progress, more uving
14 Days Ago
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14 Days Ago
Fix GitHub Desktop's fuckup yet again (lights.rad)
14 Days Ago
Add command to join party by ID
14 Days Ago
separate volume slider for UI sounds
14 Days Ago
Minor cleanups from main Draw console notify text above all other panels Remove leftover debug print Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
14 Days Ago
fix reproj artifact when camera rotation snaps far
14 Days Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Can now build tier0, tier1, vstdlib and some others for x86-64 Build VPK.exe like x86-64 already does Delete replay.dll/replay.so which are unused Update Build-Game.bat Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings