134,813 Commits over 4,293 Days - 1.31cph!

35 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
35 Days Ago
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
35 Days Ago
removed old movement/bullet blocker setup and other cleanup
35 Days Ago
Ensure indicator pops up in every circumstance (at least with bans)
35 Days Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
35 Days Ago
stopped some unecessary cube marching enqueues when placed
35 Days Ago
boat_planner_icon_fix -> main
35 Days Ago
Fix the 'boat planner' icon having green shadows
35 Days Ago
Added space station building skin video
35 Days Ago
main -> notifications_indicator_fix_2
35 Days Ago
Cherrypick 139564
35 Days Ago
snapping_corner_nre_fix -> main
35 Days Ago
merge from main
35 Days Ago
merge from censoring
35 Days Ago
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
35 Days Ago
Fix deployable snapping corner hit NRE
35 Days Ago
Reduced ocean scale when the deep sea is about to wipe
35 Days Ago
fixed wrong physics mesh assignment and server compile errors
35 Days Ago
Mannequin and MInigunammoBackpack repose
35 Days Ago
merge from naval_update
35 Days Ago
merge from main
35 Days Ago
merge from settings_fixes
35 Days Ago
Fixed outdated convar values in graphics preset, causing the preset to always show as "Custom" (shader LOD, shadow cascades)
35 Days Ago
Fixed graphics preset custom editor errors after the localisation changes
35 Days Ago
Fixed missing graphics preset in the settings menu
35 Days Ago
Twitch rivals flag reposed
35 Days Ago
separate collision mesh generation from visual, still works assigning the same mesh to both - lets us have consistent collision between censoredsigns being enabled/disabled
35 Days Ago
Merge: from main
35 Days Ago
Merge from naval_update
35 Days Ago
Merge from naval_missions
35 Days Ago
Re packing prefab for m92 rig
35 Days Ago
experimenting with disabling Physics.autoTransformSync during the mountables VehicleFixedUpdate - would likely have some consequences, but there's too many cases to easily test
35 Days Ago
Updating m92 prefab with new rig
35 Days Ago
Merge from editor_shader
35 Days Ago
Also allow concrete, sandbags and stone barricade in the deep sea
35 Days Ago
merge from naval_update
35 Days Ago
Fix GetUnmountedWaterFactor NRE
35 Days Ago
CalculateRepairCost now takes into account (potentially) varying hull/non-hull block costs
35 Days Ago
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
35 Days Ago
Add a separate wood_boat_hull building grade so we can set different resource costs for the hull pieces in the future (currently the same cost) Point hull square and hull triangle to it.
35 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
35 Days Ago
Merge from boat_health
35 Days Ago
Add vertex colours toggle to editing UI
35 Days Ago
Merge from naval_update
35 Days Ago
Fixed magnet crane not marked as Can Sleep (I swear I did this last week)
35 Days Ago
Merge from main
35 Days Ago
Merge from naval_update
35 Days Ago
Early return from the DroppedItem underwater check if the attached rigidbody is sleeping (it's unlikely to change submerged state while sleeping)
35 Days Ago
Removed Vis.Entities from the artificial light and temperature calculations for growables, now queries a Grid of light and temperature sources These paths are now completely physics free
35 Days Ago
Merge from relationship_optim