195,819 Commits over 4,110 Days - 1.99cph!

17 Days Ago
17 Days Ago
merge from wallpaper/floor
17 Days Ago
Adjusted floor wallpaper deploy offset
17 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
17 Days Ago
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
17 Days Ago
Env progress/backup.
17 Days Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
17 Days Ago
Fixed missing wood from hobo barrel on deploy
17 Days Ago
hooked up icon after merge
17 Days Ago
updated icon
17 Days Ago
Fix error when opening admin ui, caused by empty firework pattern
17 Days Ago
Commented ddraw
17 Days Ago
Fixed various causes that could render meshes twice
17 Days Ago
Updated wallpaper tool description Hidden wallpaper ceiling, wall and flooring items More materials
17 Days Ago
jungle_floor_cube_fix -> main
17 Days Ago
Fix jungle floor spawning a random cube in the centre when highlighting it
17 Days Ago
Viewmodel mesh swapping based on current mode
17 Days Ago
Enabled detail layers on all ceiling and floor wallpaper materials
17 Days Ago
added wallpapers to world model, added outline , rendered icon
17 Days Ago
Wallpaper floor & ceiling pack - added subway ceilings, integrated swirls ceiling
17 Days Ago
Third person model swapping based on current mode
17 Days Ago
Submitting missing metas for bucket, hammock
17 Days Ago
Continuing floating walkway lookdev
17 Days Ago
Prefab changes
17 Days Ago
Hook up server browser page to our server browser list backend Run same setup/methods as current main menu (this wont be changed anyway)
17 Days Ago
Fixed some skins item name
17 Days Ago
Merge from foliage_instancing
17 Days Ago
ServerBrowserList port to use the new UI entries Ported the tag system over to the new setup Tag prefab new style
17 Days Ago
Made it easier to pick up rugs
17 Days Ago
updated wallpaper viewmodel and set up in view and world
17 Days Ago
Iterating configs.
17 Days Ago
bucket variation blockouts with potato and apple variants
17 Days Ago
Fixed ceiling and flooring skinnable prefab path
17 Days Ago
Remove unneeded buffer flag
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
Add `ignoreversiontag` convar that allows the client to show every version of server in the browser - lets you see release servers when on higher network version in the editor
17 Days Ago
- updated compass viewmodel rig with latest mesh, set materials - viewmodel prefab updates
17 Days Ago
merge from main
17 Days Ago
exported v wallpaper deploy_rigid animation
17 Days Ago
Fixed the wallpaper outside check on decay tick
17 Days Ago
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17 Days Ago
jobified splatting, takes a big chunk off of processing time
17 Days Ago
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17 Days Ago
Removed DLSS debug logs
17 Days Ago
Prevented an infinite load loop when loading a scene in Client Server mode that has startServer set to false on the GameSetup component
17 Days Ago
Fix alignment issues with indirect args on different devices
17 Days Ago
Updated beehive outside checks following last changes
17 Days Ago
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17 Days Ago
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