140,252 Commits over 4,505 Days - 1.30cph!

15 Days Ago
Rock sculpting pedestal - LODs
15 Days Ago
Merge from PlayerMaintainedMonuments
15 Days Ago
Merge from main
15 Days Ago
Update recycler offline english string
15 Days Ago
small gizmo and editor command fixes
15 Days Ago
Optim: use an over capacity segment to avoid segment churn This keeps GC activity at 0. Perf seems 10% worse than Fuzzy, but it's acceptable. Though there's a bug somewhere. Tests: AllocDeallocMTShortLived(32,False) perf test
15 Days Ago
- Improved red recycler activation feedback - Ran S2P
15 Days Ago
Trajectory debug draw
15 Days Ago
merge from menu_close_blur_fix
15 Days Ago
Alpha fitter tool for automated alpha map processing to replace holes
16 Days Ago
jukebox - updated icon
Rin
16 Days Ago
Merge from satellite_crash
Rin
16 Days Ago
Satellite crash harvest and Satellite crate loot pass
16 Days Ago
jukebox - updated emission lighting texture on the jukebox with refined pass
16 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
16 Days Ago
Support non-instanced terrain holes when using a unique mesh instead of holeshape
Rin
16 Days Ago
merge from PlayerMaintainedMonuments
16 Days Ago
Remove an unused 2mb texture from the chicken coop UI
16 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
16 Days Ago
Better transition if animal starts moving while grazing is ending
16 Days Ago
Jukebox - Updated textures, removed old textures, updated materials
16 Days Ago
Merge from main
16 Days Ago
Nudge the air drop freq button over slightly
16 Days Ago
Merge from airfield_maintainable_features
16 Days Ago
Clean up the airfield debug convars
16 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
16 Days Ago
Merge from main
16 Days Ago
Switch Newtonsoft test to use Unity's test framework
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
update from main
16 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
16 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
16 Days Ago
Add some basic loot to the new powergrid locked loot room at power plant so there is something there if its part of media capture
16 Days Ago
Add new big daddy red recycler to power plant with 75% efficiency and 4 sec duration, only usable at highest power stage Green recyclers outside safezones now have a slight nerf to 50% effieciency at power stage 0, restoring to 60% (baseline) at power stage 2 Removed the new green recyclers from outpost Yellow recyclers in safezones remain unchanged S2P all scenes which contain safezone recyclers as recycler type is now set per recycler. All recyclers in safezones should still be yellow
16 Days Ago
Merge from satellite_crash
16 Days Ago
Merge from code_clean_up
16 Days Ago
Remove some dead code
16 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
16 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
16 Days Ago
update prefab in scene, + airfield S2P
16 Days Ago
Added first pass of screens to the airfield terminals - conditional contents based on charge - switched Charge variable to syncvar, cleaner and better hooks - added first pass of hook-ups for sounds, when ready - fixed chargeupIO decaying charge code, not a bug but oddly inconsistent - reworked prefab for airfield maintainables, moved everything around according to feedback - added + improved testing convars for the two terminals
16 Days Ago
More cleaning
16 Days Ago
Remove cl_drawleaf (unused) * Not to be confused with r_drawleaf More Lua hook related optimizations * Similarly to stopping gamemode hooks from trying pointlessly read returned bool, do the same for SENTs, also fix some sent types not using pooled hook name strings while others do Some clientshadowmgr changes from CS:GO * To hopefully prevent potential crashes
16 Days Ago
Merge from PMM
16 Days Ago
Merge from satellite_crash
16 Days Ago
Merge from UI
16 Days Ago
Pixel nudging
16 Days Ago
Setup localization for all static text
16 Days Ago
texture update
16 Days Ago
rock sculpture cleanup, updated model and materials, fixed scale issue. still needs lods and gibs and larger rock block