198,704 Commits over 4,140 Days - 2.00cph!

5 Months Ago
Bugfix: read back from the right array of heights after sampling ocean - Reported by new unit tests Tests: ran water-related unit tests - now they pass
5 Months Ago
Bugfix: Make sure WaterLevel tests run full simulation path during unit testing Previously it was earlying out during GetWaterLevel Tests: ran the new tests, they report an issue that I need to fix
5 Months Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
5 Months Ago
Restored horse animation speed reset when exiting ragdoll
5 Months Ago
Test item tweak
5 Months Ago
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
5 Months Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
5 Months Ago
Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
5 Months Ago
Don't start attacks or hazzards when dead
5 Months Ago
Zero the Y when calculating look forward
5 Months Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
5 Months Ago
Update: missing meta files from merge Submitting for now, but should nuke once back on main Tests: none, trivial change
5 Months Ago
Merge: from main - Skipping a couple meta files for empty folders, will submit them separately Tests: booted editor for import
5 Months Ago
Setup hiss anim state, trigger it.
5 Months Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
5 Months Ago
exported snake hiss anim
5 Months Ago
chicken coop progress
5 Months Ago
cookingv2 -> bees
5 Months Ago
main -> cookingv2
5 Months Ago
merge from ballista_reload_fix
5 Months Ago
Attack (placeholder) sound and events.
5 Months Ago
merge from store_medieval_pack
5 Months Ago
Improve fluidity of tiger combos, remove weird pause before running away
5 Months Ago
merge from vending_stats_protection
5 Months Ago
merge from batteringram_fuel_protection
5 Months Ago
merge from vending_stats_fix_3
5 Months Ago
merge from horse_gravity_fix
5 Months Ago
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5 Months Ago
Better LOD settings
5 Months Ago
Make tiger flee after attacking if the player managed to injure it during its charge
5 Months Ago
Trying out some UI to show event has triggered and reaction time. Warning hissing. Increase turn speed.
5 Months Ago
merge from main
5 Months Ago
Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
5 Months Ago
merge from clothing_items_dissapearing_fix
5 Months Ago
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5 Months Ago
Audio. Alert tick interval.
5 Months Ago
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5 Months Ago
merge from ix_quick_craft_5x
5 Months Ago
merge from era_analytics
5 Months Ago
merge from primitive_gamemode_changelog
5 Months Ago
merge from primitive (only change is Reapplied 112676 - Don't allow deployed firebomb to be deployed in water because science (stomped in 112706))
5 Months Ago
merge from explosive_pickup
5 Months Ago
merge from catapult_ammo_ui_fix
5 Months Ago
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5 Months Ago
merge from mini_crossbow_postnetworkupdate_nre
5 Months Ago
merge from fleck_memory_fixes
5 Months Ago
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5 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
5 Months Ago
Added debug.dofExposerForceDisable
5 Months Ago
Fix demo button appearing if player has no demo folder