239,257 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
4 Months Ago
Leaderboard backup, run #11874
4 Months Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
4 Months Ago
S2P Launch site
4 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
4 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
4 Months Ago
List libraries on front page Put reviews on their own page Hide empty namespaces in api/all Basic api search
4 Months Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
4 Months Ago
Fix ticket booth windows going opaque past 60m
4 Months Ago
Fix pillar in front of triple boost building being culled past 75m
4 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
4 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
4 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
4 Months Ago
beard adjustments / fixes
4 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
4 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
4 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
4 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
4 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
4 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
4 Months Ago
shield vfx sfx etc
4 Months Ago
Leaderboard backup, run #11850
4 Months Ago
We could actually interpolate the body transforms on the client like this
4 Months Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
4 Months Ago
Configurable sensor range
4 Months Ago
We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders
4 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias
4 Months Ago
Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Terrain marks all its textures as used for streaming - this could be done more intelligently in the future with certain regions only using certain textures Fix sbuffer packing Fix errors TerrainMaterialEditor autofills _normal _rough etc etc Basic height blend https://files.facepunch.com/matt/1b1711b1/sbox-dev_0JNrWPuC9N.png
4 Months Ago
Clear any old slack levels when poolin a new a wire
4 Months Ago
Fix translucency being fucked on S_MODE_DEPTH without MSAA enabled, make depth fast path actually be faster on it, we don't have coverage to alpha without MSAA so we need to do this manually on vulkan, reference this for sbox/issues/1543 as well https://files.facepunch.com/sampavlovic/1b1711b1/Untitled2.png
4 Months Ago
reapplied lantern fixes
4 Months Ago
latest blunderbus viewmodel anims export
4 Months Ago
add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views
4 Months Ago
Detect nearby explosive ammo hits
4 Months Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
4 Months Ago
Increase charger run speed to 180u/s
4 Months Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
4 Months Ago
Optimised explosion detection
4 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
4 Months Ago
Mark a door as technically open if the starting rotation is non-zero, means you can push preset ajar doors
4 Months Ago
Minor adjustments to door to match design
4 Months Ago
Adjust base door rotate speed
4 Months Ago
Some basic stats
4 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
4 Months Ago
Make doors behave as we wanted them to
4 Months Ago
Make async optional, make CameraComponent still be async since we are not waiting for any other operation than itself
4 Months Ago
Fix exit in lobby
4 Months Ago
Fix hatch materials Refactor maze generator object placement Try to place exit in difficult place
4 Months Ago
Fix NRE
4 Months Ago
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