239,257 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
4 Months Ago
Merged main into io_seismic_sensor
4 Months Ago
Test using Sprite Tool
4 Months Ago
Scene Project Start - move all code to another folder for reference, create a basic scene map (https://files.facepunch.com/tony/1b2011b1/sbox-dev_0EoXrWDBgh.png)
4 Months Ago
Use sphere traces in UnicycleController (#64) Add move history gizmo to UnicycleController Shows path, velocity, ground trace normal
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Compile fix
4 Months Ago
merge from hackweek_renderlod_collapse
4 Months Ago
merge from boombox_toggle_fix
4 Months Ago
merge from wiring_near_vehicles_fix
4 Months Ago
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4 Months Ago
merge from lantern_fix_2
4 Months Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
4 Months Ago
Merge from main
4 Months Ago
Added attack and dry fire states to prevent admire motion carrying over
4 Months Ago
Merge from main
4 Months Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
4 Months Ago
Leaderboard backup, run #11898
4 Months Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
4 Months Ago
Fixed trainyard as well
4 Months Ago
Fixed missing launch site HLOD generation
4 Months Ago
Sidecar bike setup, visual and physical, WIP
4 Months Ago
LR300 vm camera anims
4 Months Ago
Merge from main
4 Months Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
4 Months Ago
Reduce wheel radius slightly so that the wheel sits a small amount in the ground. Looks more realistic
4 Months Ago
More suspension work. Should look smooth and good on both bikes and snowmobiles now
4 Months Ago
Revert suspension fix, was worse than the original bug
4 Months Ago
Fixed 'prevExtension' bug
4 Months Ago
Fix some missing deploy guides
4 Months Ago
merge invoke_execution_time -> analytics_server_profiling
4 Months Ago
Fixed train tunnels not rendering properly on the map
4 Months Ago
only respawn after falling if we're still dead
4 Months Ago
remove old blockin pieces, organize textures/materials, scaffold (WIP), chainlink fences, new plywood track pieces, track piece prefabs, new skinny pieces, half size pieces, new tyre obstacle(WIP)
4 Months Ago
merge from main -> analytics_server_profiling
4 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
4 Months Ago
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4 Months Ago
Speed gizmo gradient
4 Months Ago
Trace movement 0.5 units off the ground to avoid getting stuck
4 Months Ago
Move history gizmos https://files.facepunch.com/ziks/2024-05-19/sbox-dev_IeWUbs4lJv.png Use sphere traces for movement
4 Months Ago
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4 Months Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
4 Months Ago
Compile fix
4 Months Ago
Fix compile warning
4 Months Ago
Cleanup header bar
4 Months Ago
Grid based detection
4 Months Ago
Don't html encode comments
4 Months Ago
Add this function back, someone was using it
4 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4