157,967 Commits over 4,566 Days - 1.44cph!

11 Days Ago
Merge conflicts
11 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
11 Days Ago
merge from base_occlusion -> main
11 Days Ago
500 extra bases from the server save
11 Days Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
11 Days Ago
merged 3p_melee_animsystem_updates
11 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
11 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
11 Days Ago
merge from main
11 Days Ago
removed old unneeded holdtype controllers
11 Days Ago
adjust collider sizes
11 Days Ago
merge from main
11 Days Ago
merge from critter_animals -> Livestock_animals
11 Days Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
11 Days Ago
merge from render_pipeline_testing
11 Days Ago
fix atmosphere volume NREs for reals
11 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
11 Days Ago
Merge from monumentisland_foliage_fix
11 Days Ago
FX progress
11 Days Ago
main -> character_customisation
11 Days Ago
added WIP viewmodel unity camera anim
11 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
11 Days Ago
Fix fractional reloads not working properly (mini crossbow)
11 Days Ago
Remove unneeded test
11 Days Ago
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Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
11 Days Ago
Fixes for latest art assets
11 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
11 Days Ago
Wires and decals for small room G
11 Days Ago
better rabbit animation/speed sync
11 Days Ago
Shear FX texture tweaks.
11 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
11 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
11 Days Ago
Shearing FX wip.
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sheep mount animation update with root motion
11 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
11 Days Ago
Merge from render_pipeline_testing
11 Days Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
11 Days Ago
Fixed NaN values coming from the low quality shadow sampling
11 Days Ago
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11 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes