249,976 Commits over 3,959 Days - 2.63cph!

17 Days Ago
RandomSoundStart NRE fix CardDeck.Pop exception fix
17 Days Ago
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17 Days Ago
Vulkan: Structured buffers also have a UAV hidden counter
17 Days Ago
Start removing unused from native asset preview system
17 Days Ago
Fix crash trying to load invalid base_model_resource
17 Days Ago
Fix typos
17 Days Ago
Leaderboard backup, run #16493
17 Days Ago
Apply cubic scaling to motor max torque
17 Days Ago
musicmanager cleanup
17 Days Ago
Bounding box calcualtion for spline components
17 Days Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
17 Days Ago
Leaderboard backup, run #16480
17 Days Ago
merge from primitive
17 Days Ago
Compile fix
18 Days Ago
Delete public/renderablesystem there's nothing in here
18 Days Ago
Delete texturedictionary.vpc
18 Days Ago
Delete inputsystem.vpc, this was moved to engine2
18 Days Ago
Delete these unused files from tier3
18 Days Ago
merge from primitive
18 Days Ago
Add GpuBuffer.UsageFlags.Counter for usage with structured buffers Enables IncrementCounter and DecrementCounter in HLSL Can also use GpuBuffer.SetCounterValue and GpuBuffer.CopyStructureCount These both previously and still do work with Append buffers Added default 0 offset parameter to GpuBuffer.CopyStructureCount
18 Days Ago
Delete resourceinfo utils project
18 Days Ago
Delete surface properties compiler
18 Days Ago
Delete post processing compiler
18 Days Ago
Delete vmix compiler
18 Days Ago
Leaderboard backup, run #16469
18 Days Ago
scaffold tarp material, tileset progress, plywood track material tweaks
18 Days Ago
Leaderboard backup, run #16459
18 Days Ago
music stuff and curse stuff updated spritetools
18 Days Ago
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
18 Days Ago
Remove unused rescale from physics interface
19 Days Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
19 Days Ago
Serverlist basics
19 Days Ago
Add missing vectorization for some functions in Vector3 and Vector2 It was missing for Clamp, Min/Max, Lerp & Abs
19 Days Ago
Distinct the properties
19 Days Ago
Mark Rotation operator + and - as obsolete, they cause confusion and lead to invalid rotations Closes sbox-issues/issues/7262
19 Days Ago
Write vmat Add Asset.SetInMemoryReplacement, ClearInMemoryReplacement AssetInspector always create save button Save materials, preview texture changes
19 Days Ago
Shader rebuild
19 Days Ago
Ignore malformed paths in package downloads, add test
19 Days Ago
KeyValuesToJson Make ParseToJsonObject public Use source properties
19 Days Ago
Leaderboard backup, run #16445
19 Days Ago
tileset stuff
19 Days Ago
tileset progress
19 Days Ago
This would cause extra work, do it in OnParentChanged instead
19 Days Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
19 Days Ago
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20 Days Ago
Make all the fun stuff internal
20 Days Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
20 Days Ago
Clean up DropdownControlWidget
20 Days Ago
Add DropdownControlWidget Send combos etc through json too
20 Days Ago
Fix bone merge not calculating world space attachments