137,995 Commits over 4,324 Days - 1.33cph!

15 Days Ago
added terrain triggers, basic splat and topology painting
15 Days Ago
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15 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
15 Days Ago
Adding burst cloth constraints to LNY armour
15 Days Ago
grip adjustments to shield
15 Days Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
15 Days Ago
Pattern boomer UGC widget
15 Days Ago
tweaked burnt fuse effect
15 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
15 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
15 Days Ago
UGC audio widget and edit history panel
15 Days Ago
Found the bool to include inactive components
15 Days Ago
Tuba animation updates
15 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
15 Days Ago
Merge from add_printorkilloffnavscientists_command
15 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
15 Days Ago
Merge from fix_scientists_not_wounding
15 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
15 Days Ago
Merge from fix_ai_play_anim_nre
15 Days Ago
some more doodling on the monument layout
15 Days Ago
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15 Days Ago
sulfur box texture tweaks
15 Days Ago
Adjusting settings for horse armour and adding cloth mat
15 Days Ago
Added new materials and textures for LNY horsearmour. Updated model material references
15 Days Ago
ballistic shield blockout and file setup
15 Days Ago
merge from main
15 Days Ago
missing .mat files? thanks plastic
15 Days Ago
sulfur box texture polish
15 Days Ago
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15 Days Ago
sulfur box textures, game model, icon
15 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
15 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
15 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
15 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
15 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
15 Days Ago
sync Rust.RenderPipeline
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
Started on the server admin UGC tab
15 Days Ago
rough burst cloth setup, working with the added unity constraints
15 Days Ago
Mark torcholder active pfx LOD as dynamic
15 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
16 Days Ago
LNY armour rig setup with temp default Unity constraints
16 Days Ago
Implemented rigged LNY armor mesh
16 Days Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
16 Days Ago
Implement STUDIOHDR_FLAGS_VERT_ANIM_FIXED_POINT_SCALE Fixed some potential crashes with navmeshes Fix potential crash issues with dropship Prevent `trace` concommand erroring with dropships
16 Days Ago
Adding LNY horse armour fbx
16 Days Ago
second pass on environment volumes
16 Days Ago
wip comps box
16 Days Ago
first pass on environment volumes