239,426 Commits over 3,837 Days - 2.60cph!

6 Months Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
6 Months Ago
cherry picking bridge LOD fix
6 Months Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
6 Months Ago
Cherry picking 94968
6 Months Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
6 Months Ago
Updated minigun ammo pack with final model (placeholder materials for now)
6 Months Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
6 Months Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
6 Months Ago
edited minigun view model deploy and admire anims
6 Months Ago
cctv controls, microphone, notepad, telephone
6 Months Ago
Fire extinguisher and poster meshes
6 Months Ago
Docs, GameControllerExtensions to internal Why the fuck are you there
6 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
6 Months Ago
CVfxStackMachineBuilder::FindConstant case insensitive
6 Months Ago
fixed LOD texture
6 Months Ago
Fixed screens not appearing on lowest object quality
6 Months Ago
Tweaked LOD culling distance to match regular TC
6 Months Ago
Tweaked front storage adaptor position
6 Months Ago
edited 3p minigun idle and shooting anims
6 Months Ago
merge from main
6 Months Ago
More block out, set up scene with doors
6 Months Ago
Free vs. FreeList
6 Months Ago
Fixed "Occlusion Culling" UI option using the wrong conva
6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Small changes
6 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
6 Months Ago
maintenance_door asset added pipe_group_01 prefab
6 Months Ago
Block out path to end
6 Months Ago
protobuf
6 Months Ago
merge from main
6 Months Ago
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
6 Months Ago
Merge from main
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
merge from oilrig_sat_tube
6 Months Ago
setup wider idle stance for 3p minigun
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
cracks grass environment volume mask - removed submarine
6 Months Ago
Initial orbit strafe state
6 Months Ago
S2P all
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
merge from oilrig_sat_tube
6 Months Ago
Change InputMotionData to reflect new API
6 Months Ago
Structures folder particle accum setup directly on materials
6 Months Ago
Start blocking out lower level
6 Months Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
6 Months Ago
Added placeholder sounds
6 Months Ago
- fixed issue with 3p anims being submerged - updated clip naming
6 Months Ago
Props folder particle accum setup directly on materials
6 Months Ago
Force screens to update when first deployed