239,575 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
6 Months Ago
Clear list when using GetList in the pool
6 Months Ago
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6 Months Ago
Exclude 0Harmony from the build
6 Months Ago
Cherrypick disable assembly validation again
6 Months Ago
Cherrypick harmony 2.3 again
6 Months Ago
Fix copying of dlls to builds
6 Months Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
6 Months Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
6 Months Ago
GGX filtering
6 Months Ago
Ensured cargo only docks once
6 Months Ago
Set default dock time to 8 minutes
6 Months Ago
Set better stopping location on harbor 1
6 Months Ago
Smooth cargo ship docking rotation
6 Months Ago
Codegen
6 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
6 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
6 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
6 Months Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
6 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
6 Months Ago
Add info on a collider name to the IsSeatClipping error
6 Months Ago
Fixed editor-only list check in Pool.Free
6 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
6 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
6 Months Ago
sks vm prefab & test base rig file wip
6 Months Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
6 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
6 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
6 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
6 Months Ago
merge from ping_estimate -> aux2
6 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
6 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
6 Months Ago
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6 Months Ago
Merge from main -> harmony2
6 Months Ago
merge from ping_estimation -> aux2
6 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
6 Months Ago
sks vm prefab wip
6 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
6 Months Ago
Fix all sounds being downmixed to mono
6 Months Ago
Add ping results to server & client analytics
6 Months Ago
Add `ping_region_code_override` convar for servers to manually override their region
6 Months Ago
.meta files Compile error
6 Months Ago
Add "Estimate Ping" button to browser
6 Months Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
6 Months Ago
More potential crash fixes to do with texture loading
6 Months Ago
player update. exported/setting up guitar anim set
6 Months Ago
Fix terrain trace hit normal
6 Months Ago
Parse region tag out in serverinfo
6 Months Ago
return IPingRegion instead of a string fix region code not set inside tags
6 Months Ago
added curtains set + 4 skins also updated artdev scene