239,599 Commits over 3,837 Days - 2.60cph!

6 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
6 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
6 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
6 Months Ago
merge from ping_estimate -> aux2
6 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
6 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
6 Months Ago
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6 Months Ago
Merge from main -> harmony2
6 Months Ago
merge from ping_estimation -> aux2
6 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
6 Months Ago
sks vm prefab wip
6 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
6 Months Ago
Fix all sounds being downmixed to mono
6 Months Ago
Add ping results to server & client analytics
6 Months Ago
Add `ping_region_code_override` convar for servers to manually override their region
6 Months Ago
.meta files Compile error
6 Months Ago
Add "Estimate Ping" button to browser
6 Months Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
6 Months Ago
More potential crash fixes to do with texture loading
6 Months Ago
player update. exported/setting up guitar anim set
6 Months Ago
Fix terrain trace hit normal
6 Months Ago
Parse region tag out in serverinfo
6 Months Ago
return IPingRegion instead of a string fix region code not set inside tags
6 Months Ago
added curtains set + 4 skins also updated artdev scene
6 Months Ago
Raycast distance fix from earlier
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Fixed typo in locale source generator Update locale sources
6 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Update sound scene
6 Months Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
6 Months Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
6 Months Ago
New Crowdin translations by GitHub Action
6 Months Ago
Simpler NPC walk logic Walk along path Demo path example
6 Months Ago
Include subfolders in source file search
6 Months Ago
Update .github/workflows/crowdin.yml
6 Months Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
6 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
6 Months Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
6 Months Ago
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6 Months Ago
Fix symlinked autorefresh not working
6 Months Ago
merge oilrig_sat_tube -> aux2
6 Months Ago
Sort generated source string keys Update source strings
6 Months Ago
Fixed typos in string files Rewrote string file parsing to support comments Get rid of python xlsx to json script Script to generate source CSVs for localization Initial output of source CSV generator
6 Months Ago
tvstand and tvlarge texture updates
6 Months Ago
Shared pathing code Scene update
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Editor startup cleanup & remove Editor.Utility
6 Months Ago
S2P oilrigs