251,224 Commits over 3,959 Days - 2.64cph!
Fixed a bunch of weapon alignments
edited wolf run 180 turnleft anim so it runs with a wider arc
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Wallpapers skins unlocked by default
Fix depth test in ObjectHighlight.shader
Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
added default materials for chain/spring/cloth
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
Implement world queries (overlaps)
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
merge from firemode_improvements
Added fire mode switch sound to the rest of the guns
Tiny ui and cursor styling
Wire deployment, player detection
Create Sandbox.StringToken, delete NativeEngine.StringToken
tweaks to scaffolding building stair
removed underscrores from camera names
Added an additional way to get on the radhouse roof
Directory ands asset location tweaks. Fixed head material disconnected
Leaderboard backup, run #
12463
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
Refactor RPS into a more generic gesture interaction system, WIP
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fade in, fix status icon hover
enemy size variance
more menu scene
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge BikeFastTurns -> main
Changed how fast steering applies
Use DriveWheelVelocity to show spin FX visually
Merge from midi_unsubscribe
Control feeling reasonably good
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
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Basic 2d player movement for example scene
https://files.facepunch.com/CarsonKompon/2024/July/14_21-17-MemorableSteed.mp4