239,995 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Merge store-ui -> main. SkinViewer work is now complete (don't laugh at the inevitable further skinviewer commits pls).
7 Months Ago
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7 Months Ago
Materials
7 Months Ago
Fixed lumberjack suit skin looking small in the viewer
7 Months Ago
SkinViewerTest now shows image border
7 Months Ago
Fix typo in conversation_stage03
7 Months Ago
button now disables all light sources for pitch black darkness
7 Months Ago
Missing file
7 Months Ago
Refresh SkinViewer rendertexture size and aspect ratio if player resizes game window while a DLC screen is open
7 Months Ago
Default to 8MB transfer size when benchmarking demo upload Allow transfer size to be overwritten
7 Months Ago
Fix Unity complaints about disabled LOG groups
7 Months Ago
Updated pipe tool and wire tool descriptions
7 Months Ago
Record disconnects to the demo thread
7 Months Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
7 Months Ago
Revert 93418 to allow 3D icons to be full width. But will add support for resizing on-the-fly in case player resizes their window.
7 Months Ago
Fixed multiple map markers disappearing when deleting a single one
7 Months Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
7 Months Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
7 Months Ago
Strip out the effect player stuff from UIEffect
7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
viewmodel prefab updates, added icon, removed unneeded model prefabs
7 Months Ago
fix goddamn linuc build
7 Months Ago
fix goddamn linuc build
7 Months Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
7 Months Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
7 Months Ago
Set videos for nomad, lumberjack, and arctic packs
7 Months Ago
added insulation_a mat
7 Months Ago
Keep the item icons square on the takeover screens to prevent them from looking stretched
7 Months Ago
7 Months Ago
Implicit target passing validation tweak
7 Months Ago
Use different prefabs for limited and general tab Implement reveal transition per item icon
7 Months Ago
Add cover video component
7 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
7 Months Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
7 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
7 Months Ago
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7 Months Ago
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7 Months Ago
Itemstore Item prefab
7 Months Ago
Make design more acceptable on mobile Admin section fill out
7 Months Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
7 Months Ago
Hook up buy button on the modal
7 Months Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
7 Months Ago
7 Months Ago
Serialize / deserialize subset to / from JsonNode
7 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
7 Months Ago
Harbor 1 grounds c prefab
7 Months Ago
Store Item prefab design changes
7 Months Ago
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7 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
7 Months Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea