139,599 Commits over 4,352 Days - 1.34cph!

9 Months Ago
Merge from main
9 Months Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
9 Months Ago
Item grid refactoring, started store featured tab
9 Months Ago
is_producing_fix -> main
9 Months Ago
Fix is producing logic issue on beehives
10 Months Ago
bee_bomb_distance_changes -> main
10 Months Ago
Comment
10 Months Ago
bee boulder now matches the speed and distance of other catapult projectiles
10 Months Ago
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10 Months Ago
merge from main -> party_system
10 Months Ago
instant_camera_ui_fix
10 Months Ago
Ensure set flash is set to appropriate light state on deploy
10 Months Ago
Ensure correct flash fx is played
10 Months Ago
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10 Months Ago
Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
10 Months Ago
Admin command to kill all bees
10 Months Ago
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10 Months Ago
Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
10 Months Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
10 Months Ago
Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
10 Months Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
10 Months Ago
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10 Months Ago
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10 Months Ago
Remove the ability to rotate local by Z
10 Months Ago
Health forwarding
10 Months Ago
Store item grid refactoring
10 Months Ago
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added camera animation sync component to attacks in mace animator
10 Months Ago
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10 Months Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
10 Months Ago
Boat blocks forward damage to parent boat
10 Months Ago
merge from main
10 Months Ago
Initial boat max health calculation. New test save.
10 Months Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
10 Months Ago
Stop Shockbyte button trying to refresh server listings
10 Months Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
10 Months Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
10 Months Ago
Refresh button micro interaction
10 Months Ago
floating cities walkway and greybox progress
10 Months Ago
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10 Months Ago
Continuing on with floating walkways
10 Months Ago
Don't add scientist brain twice
10 Months Ago
Fix compile errors
10 Months Ago
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10 Months Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
10 Months Ago
merge from S2P_bugfixes_for_quickfire
10 Months Ago
S2P all
10 Months Ago
Wire back up the refresh button properly