135,558 Commits over 4,293 Days - 1.32cph!

10 Months Ago
removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
10 Months Ago
Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch) - These have been inlined into CheckSphere<T> and CheckCapsule<T> - Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit Tests: ran all unit tests
10 Months Ago
Merge from vertical_storage_test
10 Months Ago
merge from rw_enable_fix
10 Months Ago
merge from server_occlusion_enable_by_default
10 Months Ago
merge from easterinflatablehorse_DLC
10 Months Ago
merge from easterinflatablehorse_DLC
10 Months Ago
merge from meat_stack_fix
10 Months Ago
merge from condition_bar_repair_fix
10 Months Ago
merge from preview_ox_fix
10 Months Ago
merge from trophy_name_fix
10 Months Ago
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10 Months Ago
Merge from parent
10 Months Ago
Merge from blowpupe
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from jungle_update
10 Months Ago
Update: CoarseQueryGrid - add non-indirect CheckJob API - Also changed the API to return a JobHandle and accept a NativeList Helps avoid extra busy work when we run direct work Tests: ran unit tests
10 Months Ago
Bugfix: prevent WaterCollision.GetIgnore from returning garbage values Another case that's the same as previous Tests: none, trivial change
10 Months Ago
Reset the vine position to it's origin when loading a save
10 Months Ago
Clean: move all CoarseQueryGridJobs to it's own namespace - rename the jobs to avoid duplication with namespace Tests: compiles in editor
10 Months Ago
Merge from jungle_update
10 Months Ago
Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values Same bug as in WaterCollision that I fixed last friday. Tests: none, trivial change
10 Months Ago
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10 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
10 Months Ago
Vines swings now need to be greater than 7m
10 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
10 Months Ago
Merge from easter_event_2025
10 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
10 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
10 Months Ago
Fixed name label missing on small hunting trophy
10 Months Ago
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10 Months Ago
Mesh Update
10 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
10 Months Ago
Merge from main
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Compile fix again
10 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
10 Months Ago
merge from Easter_event_2025
10 Months Ago
Compile fix
10 Months Ago
brone egg primitive loot pass
10 Months Ago
primitive siliver and golden egg gameplay pass
10 Months Ago
merge from Easter_event_2025
10 Months Ago
merge from rustige_egg_g_fix
10 Months Ago
merge from rustige_animatorflag_lod_fix
10 Months Ago
merge from Easter_event_2025
10 Months Ago
progress on underwater effects using new way with underwater volume meshes
10 Months Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
10 Months Ago
Looping iteration.
10 Months Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
10 Months Ago
merge from vendingmachine_storageadaptor_fix