252,195 Commits over 3,990 Days - 2.63cph!

7 Months Ago
7 Months Ago
Don't transform map colliders for maps that don't use world origin
7 Months Ago
Allow selection in Placing State Created Bugs are now Networked. Don't allow player to start a selection on an existing segment Adjust bug colours to not be confused with selection/occupied colours.
7 Months Ago
Reduced distance to kirb Clear hits list in between
7 Months Ago
Dev Scene + Gizmo Fixes
7 Months Ago
Use engine benchmark api
7 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
7 Months Ago
Added ResultsHud. GameHud -> MainHudPanel. Added Drawn debug to board gizmo
7 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
7 Months Ago
Add duration argument to benchmark entry
7 Months Ago
Created PlacingHud and WaitingHud. Created Waiting for Opponent State. Default CanSelect to false in GameInput Update org Wait for a second player before entering Placing State. End the game if player leaves for whatever reason.
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Compile fix
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
network++
7 Months Ago
merge from hood_and_cuffs
7 Months Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
7 Months Ago
washing line fbx fix 1.5m/3m
7 Months Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
7 Months Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
7 Months Ago
added meta
7 Months Ago
added collision to storage warehouse, reworked lod1, added dressing.
7 Months Ago
Improved cell highlighting Highlight changes to the colour of the bug you're about to place
7 Months Ago
Renamed crcodile anims file
7 Months Ago
Dirty model physics when renderer changes
7 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
7 Months Ago
7 Months Ago
Attempt to fix ragdolls
7 Months Ago
Add package to benchmark
7 Months Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
7 Months Ago
Check if we have accept the quest and completed when returning to the character
7 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
7 Months Ago
Merge from main
7 Months Ago
Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn
7 Months Ago
correct test options
7 Months Ago
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7 Months Ago
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7 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
7 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
7 Months Ago
turned default gutter material green for now (test)
7 Months Ago
Can turn off granting in admin settings Benchmark input
7 Months Ago
Add setters for physics joint local frames through Point1 and Point2
7 Months Ago
re-saved fridge textures to 2k
7 Months Ago
Remove invite system Users without the game can just press a button to get the game
7 Months Ago
Merge from fix_batching_rainbow_logs -> main
7 Months Ago
Merge from dismount_parachute_fix
7 Months Ago
Missed removing the old early exit
7 Months Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
7 Months Ago
Scene to prefab everything
7 Months Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)