240,125 Commits over 3,837 Days - 2.61cph!

8 Months Ago
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8 Months Ago
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8 Months Ago
Can a connection create objects? Send network destroy even if DestroyImmediate is called Ownership authority flags Let GameObject have [Sync] too (test) Reorder enum, add [Expose] Change up logic for can create objects - only check if we have a source Default CanCreateObjects to true for now (this is current behavior) Initial implementatior for ownership authority Use NetworkAccessor for changing ownership authority. (Temp? Depending on review) don't use TL for set prop for Sync Vars Initial implementation of Rpc authority
8 Months Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
8 Months Ago
Remove poolable
8 Months Ago
Remove some now unused client code. Increase the source timeout duration.
8 Months Ago
Applied the bulk of the changes from rework
8 Months Ago
Minigun folder setup wip
8 Months Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
8 Months Ago
Remove save/load
8 Months Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
8 Months Ago
Limit networking. Enable debug rendering.
8 Months Ago
Test to ensure schema can be serialized
8 Months Ago
Re-organise launcher projects
8 Months Ago
Fixed signal parameters of generated sub-graphs
8 Months Ago
Collider removed component changes
8 Months Ago
Fix missing member tests Fixed input / output node parameters
8 Months Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
8 Months Ago
Fix empty test warning. Test OpenProject directly
8 Months Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
8 Months Ago
Child classes / to . More method info Can parse the documentation to plain text
8 Months Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
8 Months Ago
8 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
8 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
8 Months Ago
Minor cleanup
8 Months Ago
Api listing fixes
8 Months Ago
Remove unused component
8 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
8 Months Ago
Merge from main
8 Months Ago
Support multiple SkinViewer objects at once
8 Months Ago
Merge from main
8 Months Ago
Vendor compile fixes
8 Months Ago
Merge from Main
8 Months Ago
merge from new_vendor_map_ui
8 Months Ago
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8 Months Ago
Backups
8 Months Ago
WIP tutorial ending cinematic - updated with new animations and timeline
8 Months Ago
Leaderboard backup, run #9604
8 Months Ago
Adding documentation for the api page
8 Months Ago
strip unused Remove unused
8 Months Ago
Store chunkId in header file
8 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
8 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
8 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
8 Months Ago
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Merge store-ui -> Main
8 Months Ago
Parent merge