134,339 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Skin bundle update (part 2)
11 Months Ago
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11 Months Ago
Deployable car tyre you can sit in and roll down hills. V0.1
11 Months Ago
Skin bundle update (part 1)
11 Months Ago
Optim: ServerProfiler - properly avoid false-sharing when recording memory state when taking a snapshot - using debug binaries (b445081f) Should be a smidge faster faster in multithread allocation-busy scenarios. Tests: took a snapshot on craggy
11 Months Ago
▌▌▉ ▌▍█▅▊▋▇█▍ ▇█▅▄/▆▄▍▋
11 Months Ago
FoodVisualConfig setup for entity/third person too.
11 Months Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
11 Months Ago
added parallax plane to break stuff even more
11 Months Ago
break everything
11 Months Ago
Update: ServerProfiler - emit working set as KB instead of Bytes - Also pre-allocate extra size in string builder to account for the memory counters. KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view) Tests: exported in editor on Craggy
11 Months Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
11 Months Ago
3rd person pie animation fix
11 Months Ago
merge from Hazmat Plushy
11 Months Ago
Icon
11 Months Ago
Merge from main
11 Months Ago
Merge from rotation_parent_fix_2
11 Months Ago
phrases
11 Months Ago
merge from backpacks_wr
11 Months Ago
merge from dismount_player_rotation_fix
11 Months Ago
merge from demo_button_fix
11 Months Ago
merge from supplydrop_flyhack_fix
11 Months Ago
merge from shield_info_fix
11 Months Ago
merge from horse_double_ragdoll_fix
11 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
11 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
11 Months Ago
Move need updates into a budgeted work queue
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
11 Months Ago
Include level url in tags so you can get the custom map by querying server
11 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
11 Months Ago
Fix compile error
11 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
11 Months Ago
Merge from modding_prefabs
11 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
11 Months Ago
Berry bush static prefabs (all colour variants)
11 Months Ago
Medieval metal door static prefabs (single & double)
11 Months Ago
Static variants of food cache prefabs (001-005)
11 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
11 Months Ago
Merge from main
11 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
11 Months Ago
Add `test_custom_vitals` command to test modding vitals works
11 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
11 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
11 Months Ago
Added hopper socket to medieval box
11 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
11 Months Ago
Add protobuf for custom vitals message
11 Months Ago
Generate manifest
11 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
11 Months Ago
Fixed repair/pickup