125,569 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Frontier hazmat backpiece removed when backpack is equipped
1 Year Ago
Increased edit panel scroll sensivity
1 Year Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Localized voice props dlc store page
1 Year Ago
gco sound
1 Year Ago
Localized soundtrack and sunburn dlc store page
1 Year Ago
Localized instruments dlc store tab
1 Year Ago
merge from doorcontroller_pickup_door_fix
1 Year Ago
Picking up a door with a door controller attached now gives you back the door controller
1 Year Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
1 Year Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
1 Year Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
1 Year Ago
merge from dropped_item_perf_improvements
1 Year Ago
Missing Radiation files
1 Year Ago
Rename `materials/games/16/gstring.png` to `gstringv2.png` This matches the folder name the game uses. Merged Pull Requests * Typo In Motor Tool * Use math.tau in some places instead of 2π * TTT: Fix Swedish chef language borking setting * Map Category for G String maps Fixed game mounting folders that it's only supposed to on local builds
1 Year Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
1 Year Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
1 Year Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
1 Year Ago
footer price value
1 Year Ago
Strip out price
1 Year Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
1 Year Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
1 Year Ago
Localized Adobe, Brick and Brutalist store pages
1 Year Ago
merge from main
1 Year Ago
Fix subtext on variants
1 Year Ago
Rads are applyed to player motabolism instead
1 Year Ago
added a temporary box to frontier high wall prefab to debug visibility
1 Year Ago
Merge from main
1 Year Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
1 Year Ago
Subtracted last commit
1 Year Ago
merge from line_functions
1 Year Ago
corrected closest points function
1 Year Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
1 Year Ago
merge from main
1 Year Ago
Localized wallpaper store page
1 Year Ago
merge from main
1 Year Ago
aggressive distance culling for cloth on cny_spear
1 Year Ago
merge from wallpaper
1 Year Ago
More wallpaper skin renames
1 Year Ago
merge from save254 - Staging wipe
Rin
1 Year Ago
phrases
1 Year Ago
Merge TrainCouplingImprovements -> main
1 Year Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
1 Year Ago
Wallpaper.OnFrame NRE fix attempt
1 Year Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
1 Year Ago
some fixes
1 Year Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
1 Year Ago
item definition
1 Year Ago
Manifest