240,281 Commits over 3,867 Days - 2.59cph!
Add BytePack support for bool (!)
Scene.EditorTick only changes scene time if it's an editor scene
Leaderboard backup, run #8164
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Clothing Dresser Widget
https://files.facepunch.com/louie/1b1611b1/sbox-dev_TJv9RezkIh.png
Added Searching
Better Filtering
Show Enabled Clothing
Reset Clothing
Cleaned Up Clothing List
Fix odd text alignment in ResourceControlWidget
Suspend updates when rebuilding ComponentSheet
Flicker was gettin' to me
Input.MouseWheel is a Vector2 now
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Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
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Fix qt smooth scroll desynced when dragging the scrollbar then wheeling
Fixes sbox-scenestaging/issues/70
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
Disabled components can be dragged into reference slots
Don't use hardcoded ground angle
Revert "Don't use LFS for code", causing issues because of all of these existing files
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Disabled texture streaming in edit-mode
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set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
Panels use RealTime for transitions (but I changed the code so we can let them choose their timescale at some point)
Loading screen cleanup, put on menu overlay layer
Added GameLoadingFlags, so we can avoid doing some thing when loading a game when joining a server
Join lobby when playing game, if one exists (temporary, should be game choice)
Youtooz added rigged models and animations
Horizontal scroll (#1236)
Hold shift + mouse wheel to perform a horizontal scroll, if your mouse
has a horizontally scrolling wheel then that will work too.
https://files.facepunch.com/alexguthrie/1b1511b1/sbox_4y8iF5jVHk.mp4
X axis doesn't apply to ButtonCode.MouseWheelDown / ButtonCode.MouseWheelUp
Fixed exception when joining a server
Fixed version date parsing
Remove IMenuDll.IsGameMenuVisible
Version overlay
Set api version on lobbies so they can be ignored easily
Initial horizontal scroll support
Changes MouseWheel naming to MouseScroll, float parameters become a
Vector2.
Hold shift + mouse wheel to perform a horizontal scroll, if your mouse
has a horizontally scrolling wheel then that will work too.
Changed my mind, everyone else just uses MouseWheel regardless of whether it's 1D or 2D, let's do the same
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Citizen/animgraph: added Jump_Crouching animation
Updated Youtooz with animations
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it