197,743 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Merge from water-fog-scatter-strength2
1 Year Ago
Underwater visibility improvements.
1 Year Ago
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1 Year Ago
Merge Bike -> main
1 Year Ago
Compilation fix
1 Year Ago
Refactoring. Separated sidecar code into a subclass.
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from fix_building_preview_logging -> main
1 Year Ago
Remove spammy logging when loading monuments with no building blocked volumes
1 Year Ago
merge from fix_barricades_car_placement -> main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from /main/visualshader
1 Year Ago
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1 Year Ago
world handcuffs rig update, added scaleUp layer to animator
1 Year Ago
Changed templates to a non-shader extension to prevent template menu script from refreshing
1 Year Ago
Bump severity of mat_hdr_level problem (HDR being disabled) debug_dump: Separate Lua and non-Lua cvars Block voice_overdrivefadetime Add light pos to some vrad warnings * light has _fifty_percent_distance of X but _zero_percent_distance of Y * can't solve quadratic for light X Y Fixed crashes relating to Entity.FollowBone Entity.FollowBone, SetAttachment and SetParent will throw errors when given absolutely invalid attachment/bone IDs (i.e. less than 0, or above 255) Add more info to "gamemode is not a table" error Rework how movement is disabled when player is dead with movetype_walk
1 Year Ago
Initial setup
1 Year Ago
Merge from main
1 Year Ago
Lighting and light pass.
1 Year Ago
viewmodel handcuff admire anim edited
1 Year Ago
Merge from fix_barricades_rocks_monuments -> main
1 Year Ago
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1 Year Ago
Delay unlock progress for 2 seconds after damage
1 Year Ago
Added "Default" underwater effect param block to WaterOverlay
1 Year Ago
S2P fishing_village_a & harbor_1 again to avoid stomping MeshLOD changes
1 Year Ago
blockout update
1 Year Ago
merge from static_props_03
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Merge from main -> fix_barricades_rocks_monuments
1 Year Ago
Converted smart switch receiver to MeshLOD, retargeted the anims
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
S2P harbor_1 and fishing_village_a
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Switch chinese lanterns to MeshLOD
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Fixed electrical heater placement issue
1 Year Ago
Don't collapse renderers if theres a EmissionScaledByLight component
1 Year Ago
Adjusted metal rowboat scale in tutorial island, harbor_1 and fishing_village to match its old visual scale (no S2P)
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
1 Year Ago
Removed non convex colliders
1 Year Ago
re-connected camera bone in prefab, set additive arms in aniamtor to 0 by defualt
1 Year Ago
Fixed all usages of the AdvancedTools prefab not getting rotated correctly, affected prefabs: crate_tools_tutorial, TackleBox, MissionLootBaox_Basic, SubmarineSolo, crate_tools
1 Year Ago
FIxed burned head getting offset in arctic portacabin and tutorial island barrel
1 Year Ago
updated export
1 Year Ago
Fixed secret lab chair gibs missing material