243,459 Commits over 3,898 Days - 2.60cph!

9 Months Ago
level update and s2p
9 Months Ago
more biome visuals compatible props and structures
9 Months Ago
Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks
9 Months Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
9 Months Ago
Rebuild component type if method or property removed
9 Months Ago
Route SoundHandle through managed system, use speaker volumes etc
9 Months Ago
Fix invalid program involving value type inputs
9 Months Ago
Audio processor basics
9 Months Ago
Merge from main/map_entity_load_fix
9 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
9 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
9 Months Ago
Flag collider/bounds change to make it easier to melee dig
9 Months Ago
Check ingredients by item ID
9 Months Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
9 Months Ago
When making meals, take stacks into account
9 Months Ago
Fixed missing deer kebabs
9 Months Ago
strip vmixtool
9 Months Ago
create mixer - can play sounds!
9 Months Ago
Leaderboard backup, run #9484
9 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
9 Months Ago
New system UI
9 Months Ago
Icons
9 Months Ago
New system, combine ingredients button
9 Months Ago
Try to do the shoelace formula manually
9 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
9 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
9 Months Ago
More button stuff
9 Months Ago
Toggle button UI stuff
9 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
9 Months Ago
More icon work
9 Months Ago
Icon button work etc
9 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
9 Months Ago
Generate proto
9 Months Ago
Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs
9 Months Ago
Tea target type proto change
9 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
9 Months Ago
Fix IsPure() for methods with out parameters
9 Months Ago
9 Months Ago
Scene backups
9 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4
9 Months Ago
Cherrypick #92273
9 Months Ago
Fixed IsSeatClipping direction not being normalised
9 Months Ago
Merge fixes in some random prefabs
9 Months Ago
Missed .cs file
9 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
9 Months Ago
merge from fix_send_inventory_nre
9 Months Ago
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9 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
9 Months Ago
Fixed private [Property] not showing up in node list