134,354 Commits over 4,293 Days - 1.30cph!

11 Months Ago
Splashable water items actually increase the wetness value of the attacked player
11 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
11 Months Ago
Fixed test runner not loading the test list correctly
11 Months Ago
merge from draggable_cui -> hackweek_modding_improvements
11 Months Ago
Reapply brace in correct place
11 Months Ago
Subtract previous fix for BaseEntity.saveload.cs
11 Months Ago
Fixed test list export failing on startup
11 Months Ago
torch - initial 3p anims and prefab updates
11 Months Ago
3p rock anims and set up
11 Months Ago
updated 3p ak deploy to remove jitter
11 Months Ago
Fix apple pie tin mat variant. Restore original pie tin material settings.
11 Months Ago
11 Months Ago
Convert the enum to an int since RPCs don't like bytes either
11 Months Ago
Manifest
11 Months Ago
Rename PositionSendType -> DraggablePositionSendType Add SERVER RPC methods
11 Months Ago
Add the test JSON for draggable slots
11 Months Ago
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11 Months Ago
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11 Months Ago
Setup and assign projectile tin material variants
11 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
11 Months Ago
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11 Months Ago
Updating chicken rig anims to use new avatar
11 Months Ago
Merge PR for draggable CUI slots
11 Months Ago
Pie third person visual fixes. Refactor visual configs. Food items 3p/vms now setup correctly in both clientinit and ondeploy. Add all pie projectile variations.
11 Months Ago
Submitting new chicken rig
11 Months Ago
More compile fixes Export test list in server directory
11 Months Ago
made it juiicier - better controls, hip movement with bouncing, threw some mats on, added some suspension sounds with the bouncing
11 Months Ago
Fix compile error from merge
11 Months Ago
Chicken model and texture updates
11 Months Ago
Merge from main -> hackweek_modding_improvements
11 Months Ago
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11 Months Ago
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11 Months Ago
Update: ServerProfiler - update binary exporter & viewer to handle new Allocs format - Made ProfileBinViewer's search work with alloc's names Tests: made a debug export of Craggy in editor, then opened it in the ProfileBinViewer
11 Months Ago
merge from protobuf_skip_default_fields_2 -> main
11 Months Ago
Codegen
11 Months Ago
Update codegen DLLs
11 Months Ago
Bunch of WIP third person and projectile pie visual config work/fixes/support
11 Months Ago
Disabled tests relying on editor AssetDabase for now
11 Months Ago
Clean: ServerProfiler - remove not supported thread sorting keys Tests: none, trivial change
11 Months Ago
Compile fixes again
11 Months Ago
Added CCTV_Doorbell for when Drizza comes knocking https://files.facepunch.com/lewist/2025/February/Ring%20Ring.mp4
11 Months Ago
Reset only the foreground color
11 Months Ago
merge from main -> hackweek_modding_improvements
11 Months Ago
fixed tiling of weather map
11 Months Ago
11 Months Ago
merge from main -> protobuf_skip_default_fields_2
11 Months Ago
Update: ServerProfiler - remove the class name and duplicate size into args of a mark - They are part of the "arguments" view when you click on the allocation mark - Also assigned all allocations the "A" category so that they can be easily filtered out via queries Turns out cname (controlling colors) is also unsupported via legacy json import (see issue https://github.com/google/perfetto/issues/208 and linked ones), so if we modify the name, we lose the uniform yellow color for allocations that makes it easier to spot. This also allows to run queries on top of these args more easily. Tests: exported snasphot from Craggy in editor
11 Months Ago
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11 Months Ago
Maybe this sequence to reset color works better?
11 Months Ago
merge from main