240,274 Commits over 3,837 Days - 2.61cph!

10 Months Ago
Add faster way to cast ray against heightfield for Terrain.RayIntersects
10 Months Ago
Fixed compile error
10 Months Ago
Anim ref dump
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Move CodeGenerator to Sandbox.System CodeGen: Set MemberIdent on wrapped properties Rewrite to [ConCmd] [ConVar], use new codegen, make scene games able to use them Load fonts from scene games filesystem too Log when can't find font, should help some people debug TransformControlWidget: Non-uniform scaling
10 Months Ago
Leaderboard backup, run #8212
10 Months Ago
Leaderboard backup, run #8210
10 Months Ago
Fixed a few alt look issues
10 Months Ago
Cleanup Added an AltLookAt with a weight value to SingleBoneAim Exposed angle limits on AimSpine and SingleBone Fix incorrect alt weighting
10 Months Ago
Ragdoll preprocess to match new pose
10 Months Ago
Adjusted initial arm rotation for server-side ragdolls. Makes them less prone to t-pose
10 Months Ago
▋▍▍▍▍ ▄██▊▍▇▌▉▅▉▊▍▇▆▄▌▄▄█▉█▄▆ -> █▉▅▉. █▋▍█▉▍▉▅▌ ▌▉▇▆ █▄▊▇▌█▋▋ ▍▊▊▌█▇█▍▅▍ ▄▌▌▇▌▆▄ ▅▄▋▄▅▄█▋ ▅▄█▇ ▍ ▊▄▇ ▋▉ ▅▆▊▄▉▅ ▆▋▌▉██▅▅█▆▋
10 Months Ago
Added profiling for PlayerCorpse SleepCheck
10 Months Ago
First pass on alt look support, added a new alt look at option to the single bone aim constraint with an alt look weight so we can blend nicely between alt looking and regular looking
10 Months Ago
▅▄▌▇▉▇▄▍▆▌▅ ▉▉ ▊█▌▊█ ▅▌█▇▉▇▆▉█▇▊ ▅▍▋'▆ ▊▍▇▄▌ (▄█ ▉▄▌ ▍▊▌▄▊▄█▅▇ ▉▇▄▌▉█▄▄▍▊ ▇▅▌▇▆ ▌▋), ▄▋▋▇▊ ▆██▉▊█ ▉▌▇▆▍▊▅ ▍▊▄▌ ▊▌▄▉▌▊▋ ▅▆▊ ▅▌▍▋▇▄▍▄, ▉█▍ ▋▊█▄ ▇▅▅▆ ▆▇▆▊▆▄▍ ▇▅▇ ▋▊██▌ ▇▍. ██▊▉ ▆▌▄ ▊▍▍▆▉█▉▉ ▊▌▄▆▍▆▋ ▊▇▋▋▋ ▌▋█▇▌▄▅▍▊ █▊▄█▅▄▇▅▋▋▊▌▅ ▄▊ ▇▉█▋▊▌▆ ▌█▅▆ ▍ █▊██▇ ▊▍ ▅▅▄▋▋▅▇▉ ▊▍▅▌▊ ▊▌ ▍ ▆▊▇, ▆▋▅▌▉▇▍ ▄▍▉▆▆▇ ▆▆▌█▇▋▋▉▆▇▉. ▌▆ ▆▉▆▉▊▅ ▌▍▇▅, ▄'▆ ██▋ ▄█▄█▋ ▌▊█ ▌█▊▉▌▌▍█▉ ▄▆▅▇▌ ▇▌▅▇▇▌ ▄▌▅▍ ▇ ▄█▋▇▅▅█▉▅█ ▅▄▉ ▄▅█▋█▆▅▆ ▇▆▅▅▆▇-█▌▇▄ ▆▋▆▌▇▅▅█ ▍▌ ▊▆▇ ▆▋▊▇▆█-▆▇▌▋ ▄▊▅▊▅▍▋▄. ▋▌█▌▇▆-▅▋▆▊ ▄▇▇▊▅▌▌▇ ▊▍▆█▄▊ ▇▍▆▅▅█▍▉ ▅▋▍▇▍▇█▇▅. █▅▊▇ ▉█ █ █▇▋▋▆▋-▌▇▋▋ ▉▇▄▍▉▋▊ █▅▉▊▋▍▉ ▍▇ ▋▋▆█▆ ▌▉▋▋▌▋▆▆█ ▍▊▊▅▌▄ ▆▆ ▌▇▍▌▇▌▋▋█ ▆▌▍▍▄ ▄▆▉▊▌, ▆ ▆▊▄ █▆ ▋▊▄▅▋▊▌▄ ▉▌ ▌▉▇▉▊▍ ▄██▇▇.
10 Months Ago
Update Facepunch.BoneJobs, better runtime editing of values
10 Months Ago
Refactors, better runtime editing Fixed memory leak
10 Months Ago
Unsaved
10 Months Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
10 Months Ago
Only do ragdoll kinematic sleep if parented or in water
10 Months Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
10 Months Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
10 Months Ago
Merge main -> RagdollImprovedInactive
10 Months Ago
Fixed christmas stockings not getting killed when the wall they are attached to is destroyed
10 Months Ago
Fix cooldown not running for correct time
10 Months Ago
Snap To Grid
10 Months Ago
Depth bias the position/scale gizmos
10 Months Ago
Set the transform after creating a sceneobject - because non uniform scale doesn't get applied via the create method yet Add EditorTool Add Gizmo.IsCtrlPressed etc Add Gizmo.Snap( vector ) Add Gizmo.Settings.SnapToGrid SceneToolbar has grid snapping PositionEditorTool supports grid snapping and shift drag to duplicate
10 Months Ago
Fix panel transition timing
10 Months Ago
Add Vector3.Inverse Transform.NormalToLocal, PointToLocal, NormalToWorld use non uniform scale properly Hitbox converts ray to local properly when picking bbox and models
10 Months Ago
Use new CitizenAnimationHelper
10 Months Ago
Setting GameObject.Parent = null is the same as GameObject.Parent = GameObject.Scene (fixes sbox-issues/issues/4225) Add alias to CitizenAnimationHelper for backwards compatibility
10 Months Ago
Rename the rest of the colliders, make gizmo drawing consistent Add CitizenAnimationHelper component to base addon
10 Months Ago
ColliderSphereComponent is SphereCollider , has Center, Sphere gizmo keeps uniform scale which represents the actual collider
10 Months Ago
Add Scene.SharedTick Order ComponentSheet by file and line Fix componentsheet spacing inconsistencies Add BBox.Extents ColliderBoxComponent becomes BoxCollider, has Center property Rigidbody Colliders get rebuilt when scale changes too
10 Months Ago
Leaderboard backup, run #8188
10 Months Ago
▊▉█▊ ▊▅▆'▍ ▉▋▍▇█▅▄▄ █▌▉▇▉ ▍▌▋▅▇▉ ▋▉█▌ ▍█▅▆ █▌▌▇▍
10 Months Ago
cherrypicking 91191
10 Months Ago
gingerbread fix
10 Months Ago
Strip out monitors, viewmodel and 3d skybox rendering paths from renderpipeline, needs to be cleared from the rest of the codebase (cherry pick from renderingpipeline_cleanup ) but if we don't do it now we never will RenderingPipelineVr becomes RenderingPipelineStandard Remove remaining non-VR "VR" references from rendering pipeline, remote retinaburn and env interaction system that have been never used for us, some more of VR stuff could be taken out now that we do it mostly all in managed Don't shrug off scratch render target system errors after a while
10 Months Ago
Debug draw physics world in GameTick. Add physics debug world to scene view camera
10 Months Ago
Tick NetworkSystemManager from GameMenu, so Time.Now is scoped and we can process everything before the first render Network heartbeats keep scene time in sync Throw a more useful exception when RPC call fails ObjectUpdateMsg sends server time
10 Months Ago
Add BytePack support for bool (!) Scene.EditorTick only changes scene time if it's an editor scene
10 Months Ago
Leaderboard backup, run #8164
10 Months Ago
Sorting fixes
10 Months Ago
▍▍▅▊▉ ▇▅███▆▇▆█
10 Months Ago
█▊██ ▅█▋▍▆▄▉▉ ▉▍▄▌▆▊▆█ ▅█▅▆▅
10 Months Ago
Clothing Dresser Widget https://files.facepunch.com/louie/1b1611b1/sbox-dev_TJv9RezkIh.png Added Searching Better Filtering Show Enabled Clothing Reset Clothing Cleaned Up Clothing List
10 Months Ago
█▄▄▄ ▆▊▌▍▄▇▄ ▍▅▍▊▉▇▇.