240,490 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Unsaved
10 Months Ago
Prefab setup
10 Months Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
10 Months Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
10 Months Ago
Confetti mechanics.
10 Months Ago
Improve dropped item behaviour when parent is destroyed
10 Months Ago
Don't destroy ragdolls when parent is destroyed
10 Months Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
10 Months Ago
Adjusted some shack item properties.
10 Months Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
10 Months Ago
Visual threshold implementation
10 Months Ago
m4 shotgun sounds
10 Months Ago
Merge ServerSideRagdolls -> Aux2
10 Months Ago
Remove SetRenderAttributesForEnvironmentMap, Handshakes, ChooseEnvironmentMap and envmap bindings (cya), we're been GPU-driven for quite some time now
10 Months Ago
10 Months Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
10 Months Ago
Merge from main
10 Months Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
10 Months Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
10 Months Ago
removed duplicate lod group
10 Months Ago
progress - texture set #3
10 Months Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
10 Months Ago
Tags show differently depending on whether they're inherited or not
10 Months Ago
Merge from main
10 Months Ago
Added OnTagsChanged, tags cascade to child objects
10 Months Ago
Setup random variants to roof's bottomline prefabs
10 Months Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
10 Months Ago
progress backup
10 Months Ago
Test for TypeDescription.Create<>() with forbidden constructors Don't allow TypeDescription.Create<T> for types with forbidden constructors
10 Months Ago
Remove locked crate icon from map when any item is removed from a hacked crate
10 Months Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
10 Months Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
10 Months Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
10 Months Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
10 Months Ago
Ensured shelter isnt stackable. Made shelter easier to place.
10 Months Ago
▉▌▄ ▉▆▍ ▋▉▅.
10 Months Ago
Possible fix for NRE
10 Months Ago
Small backpack art, cherry picked from 90436 (wrong branch)
10 Months Ago
Citizen/animgraph: reverse the orders of "lock when waned" in the landing animation groups
10 Months Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
10 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
10 Months Ago
assigned correct world model to trophy 2023
10 Months Ago
exported edited melee idle pose to match the pistol pose
10 Months Ago
DecalRenderer component assumes we're using the new decal shader, has some settings Add decal test scenne Add some simple decals Add decal prefab
10 Months Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
10 Months Ago
Merge main
10 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
10 Months Ago
Merge from main -> oil_rig_radiation
10 Months Ago
Tweaked MemberAccess test again
10 Months Ago
Fix possible NRE in TypeLibrary.GetType( Type ) Simplify TypeLoader now that System types are in TypeLibrary