142,241 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Add outbreak scientist to AIArena
1 Year Ago
boomerang_demo_fix -> main
1 Year Ago
Midpoint changes
1 Year Ago
fix missing sun mesh/stars/moon
1 Year Ago
fix boomerang throwing nre in demo
1 Year Ago
remove unused LUT property from ClimateParameters
1 Year Ago
Temp neutralizing the other biome posts.
1 Year Ago
Sharpness tweak
1 Year Ago
1 Year Ago
Initial experiements with making the tail of the vine a spline
1 Year Ago
Fixing skinning for outbreak scientist bib mask
1 Year Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
1 Year Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
1 Year Ago
plugging holes in jungle_ruin_e - s2p
1 Year Ago
distance curve only on biome fog, not atmosphere
1 Year Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
1 Year Ago
fix command buffer sort order
1 Year Ago
Jungle post.
1 Year Ago
add fog distance curve
1 Year Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
1 Year Ago
Added "entitycount" server command, returns ent count of specified name.
1 Year Ago
add fog color gradient
1 Year Ago
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1 Year Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
1 Year Ago
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1 Year Ago
fix missing cs kernel
1 Year Ago
merge from qol_explosive_protection_max -> main
1 Year Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
1 Year Ago
Fix compile error
1 Year Ago
Simplify AI visibility status, improve logging,
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
compile fix
1 Year Ago
Only show error mesh highlight if no item upgrade placements are possible.
1 Year Ago
vinemountable_demo_fix -> main
1 Year Ago
floating city whitebox
1 Year Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
1 Year Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
1 Year Ago
Merge from macos_env_volume_issues
1 Year Ago
fixed discrepancy in 1p camera position when equipping jungle ak
1 Year Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Server compile fix again
1 Year Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
1 Year Ago
Server compile fix
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
Compile fix
1 Year Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
1 Year Ago
Added scent emission to crocodile, panther and tiger