197,741 Commits over 4,140 Days - 1.99cph!

1 Year Ago
Possible compile fix?
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
merge from qol_reduce_f15_volume
1 Year Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
1 Year Ago
Merge from main -> allow_barricade_monuments
1 Year Ago
Save convar to config
1 Year Ago
1 Year Ago
Slight optimization
1 Year Ago
#SERVER compile fix
1 Year Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
1 Year Ago
Episode 1 wake up fix
1 Year Ago
Fixed crashes when certain models are spawning gibs Models from other games that may reference non existent gib types Fixed logic_collision_pair not really working at all when spawned by map Improve kill feed NPC names for map spawned NPCs like rebels Episode 1 intro fixes
1 Year Ago
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1 Year Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
1 Year Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
1 Year Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
1 Year Ago
Merge from main -> qol_show_teammate_building_guide
1 Year Ago
Added an UI information panel showing flamethrowers damage and range values
1 Year Ago
added inverse mask for concrete edging cutouts.
1 Year Ago
Reduce F15 flyby volume by 45%
1 Year Ago
added first pass roofing asphalt mat for Radtown use.
1 Year Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
1 Year Ago
Merge from main -> qol_building_blocked_visual
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
radtown gate bug fixes, collision, lods
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from paint_qol
1 Year Ago
Props folder, second pass converting to MeshLOD
1 Year Ago
Tweaked the new input behaviour - no power -> switch to the mode set manually - powered -> swith to the other mode https://files.facepunch.com/Flavien/a6t5qI8rzoaSdQzP.mp4 Also renamed both modes for clarity: 'Enable Defender Mode' -> 'Defender Mode' 'Disable Defender Mode' -> 'Target All'
1 Year Ago
Correctly hide the progress bar when unlock minigame finishes successfully
1 Year Ago
Added ItemModForceWearFromBelt, added it to prisoner hood. Prisoner hood is now force worn when added to a handcuffed player's belt bar.
1 Year Ago
Fix framerate dropping to near zero when painting quick long strokes
1 Year Ago
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1 Year Ago
Props folder, fist pass converting to MeshLOD Removing MaterialSetup components for snow
1 Year Ago
Active held entities are notified when owner dies. Unlock handcuffs on death, releasing player limitations for when they respawn.
1 Year Ago
textured tricycle with LODS
1 Year Ago
Handcuff statuses are now correctly applied when handcuffes are placed during wounded state. Locked handcuffs can't be removed from belts. Added ItemModRestraint
1 Year Ago
weekly skin models
1 Year Ago
merge from save251
1 Year Ago
update no build volume at train_tunnel_double_entrance_b
1 Year Ago
merge from meshlod converter
1 Year Ago
1 Year Ago
merge from main
1 Year Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ShelterColliderFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
merge from solarpanel_damagepickup
1 Year Ago
merge from teslacoil_clippingexploit_fix