141,663 Commits over 4,383 Days - 1.35cph!

1 Year Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
1 Year Ago
merge from main
1 Year Ago
Adding view model camera animation files for pistol set
1 Year Ago
Viewmodel camera animation set up for all pistols
1 Year Ago
Fix new animals sinking below tunnel entrance grate visually
1 Year Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
1 Year Ago
Updating wood armour gloves prefabs
1 Year Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
1 Year Ago
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1 Year Ago
Increase duration of inacpacitate dart vision debuff
1 Year Ago
Fixed viewmodel reference on prefab
1 Year Ago
cherrypicking 119469
1 Year Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
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1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
Updating coconut armour viewmodel skinning
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Bunch of cleanup/refactor after changes.
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
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1 Year Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Set correct material collider to fix impact sounds.
1 Year Ago
Laser detector now detects horses (and anything on the AI layer)
1 Year Ago
merge from laserdetector_ai
1 Year Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
1 Year Ago
merge from lootdestroy_corpse_fix
1 Year Ago
Remove unused variable
1 Year Ago
Remove debug logs
1 Year Ago
Bump reposition chance
1 Year Ago
Timings, hit effect.
1 Year Ago
Cleanup
1 Year Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
1 Year Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
1 Year Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
1 Year Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Fix compile error
1 Year Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
1 Year Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
1 Year Ago
Merge: from main Tests: none, no conflicts