129,754 Commits over 4,201 Days - 1.29cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
1 Year Ago
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1 Year Ago
Applied everything to grenades. Some iteration on fuse FX and more.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
- editor queue simulator fully working.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from world_update_2
1 Year Ago
update defaults, ExecuteInEditMode, weather viewer
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix wolf chasing its own tail
1 Year Ago
Fix a lot of the wolves state incorrectly returning base.OnStateEnter() from OnStateUpdate, causing a lot of weird behaviour
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Fix NRE
1 Year Ago
Fixed the fix.
1 Year Ago
Fixes
1 Year Ago
Grenades
1 Year Ago
- added steam rich presence for waiting in queue and connecting to a server - basic tracking of queue wait times and status
1 Year Ago
- take sun and ambient colors from proper TOD scattering components - make sunset/sunrise lighting on clouds MUCH prettier
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
1 Year Ago
Small rock formations
1 Year Ago
Make fsm declaration syntax more compact, fix scientist death
1 Year Ago
Update scientist FSM to new system
1 Year Ago
Fix scientist spinning when coming to a stop
1 Year Ago
Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name
1 Year Ago
npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k
1 Year Ago
Fix scientist not moving (merge)
1 Year Ago
Fix compile errors from merge
1 Year Ago
Minor cleanup and code move
1 Year Ago
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1 Year Ago
- Code cleanup. - Added metrics.
1 Year Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
1 Year Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
1 Year Ago
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1 Year Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
1 Year Ago
Ensure ride horse shows up higher in menu before towing options
1 Year Ago
io research table gibs
1 Year Ago
client compile fix
1 Year Ago
Server build errors
1 Year Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
1 Year Ago
pivot work on battering ram wheel
1 Year Ago
merge from Halloween24
1 Year Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
1 Year Ago
merge from main
1 Year Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue