135,815 Commits over 4,293 Days - 1.32cph!

12 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
12 Months Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
12 Months Ago
Move need updates into a budgeted work queue
12 Months Ago
merge from main -> hackweek_modding_improvements
12 Months Ago
merge from custom_url_tag -> hackweek_modding_Improvements
12 Months Ago
Include level url in tags so you can get the custom map by querying server
12 Months Ago
merge from custom_vitals -> hackweek_modding_improvements
12 Months Ago
Fix compile error
12 Months Ago
Add ability for the icon to be changed - use textureId just like CUI
12 Months Ago
Merge from modding_prefabs
12 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
12 Months Ago
Berry bush static prefabs (all colour variants)
12 Months Ago
Medieval metal door static prefabs (single & double)
12 Months Ago
Static variants of food cache prefabs (001-005)
12 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
12 Months Ago
Merge from main
12 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
12 Months Ago
Add `test_custom_vitals` command to test modding vitals works
12 Months Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
12 Months Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
12 Months Ago
Added hopper socket to medieval box
12 Months Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
12 Months Ago
Add protobuf for custom vitals message
12 Months Ago
Generate manifest
12 Months Ago
Add ClientModdingEntity to handle RPC for custom vitals
12 Months Ago
Fixed repair/pickup
12 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
12 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
12 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
12 Months Ago
Added implicit conversion operators
12 Months Ago
Add correct list of allowed types
12 Months Ago
Proper client receive method
12 Months Ago
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12 Months Ago
main -> syncvars
12 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
12 Months Ago
Enable bee particles on the beehive if it has bees in it
12 Months Ago
Missing files
12 Months Ago
- Added some bee particles around a beehive - Killing a natural beehive makes a swarm
12 Months Ago
Update: ServerProfiler - vizualize process working set memory - using debug binaries for now(bc3e74cd) Need to add virtual set as well and test standalone servers(Win and Linux) Tests: in editor on craggy.
12 Months Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
12 Months Ago
Improved server projectile trajectory prediction Folders
12 Months Ago
Bugfix: ProfilerExporter - filter out worker thread marks that are before the frame start It was originally correct, but in previous commit I simplified the code, thus breaking it. This restores it. Tests: none, as currently too many changes present in workspace - will test later
12 Months Ago
Door controller tests tweaks
12 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
12 Months Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
12 Months Ago
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
12 Months Ago
Better handling for backpacks, extract all items
12 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
12 Months Ago
base rig fbx, placeholder anims, animator, prefabs
12 Months Ago
Merge from menu_friends_list