141,671 Commits over 4,383 Days - 1.35cph!

1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
boomerang_condition_fix -> jungle_update
1 Year Ago
Ensure boomerang is losing condition
1 Year Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
1 Year Ago
jungle_update -> boomerang
1 Year Ago
Merge some VPC changes
1 Year Ago
WM prefab and UVsets
1 Year Ago
Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
1 Year Ago
Tests: perf test to measure ServerProfiler overhead Going to try a different internal storage approach to make future changes easier (and potentially faster) Tests: ran the new tests
1 Year Ago
merge from main
1 Year Ago
Adding view model camera animation files for pistol set
1 Year Ago
Viewmodel camera animation set up for all pistols
1 Year Ago
Fix new animals sinking below tunnel entrance grate visually
1 Year Ago
Auto switch when looking at compatible building blocks Can select different skins for wall, floor and ceiling
1 Year Ago
Updating wood armour gloves prefabs
1 Year Ago
Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
1 Year Ago
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1 Year Ago
Increase duration of inacpacitate dart vision debuff
1 Year Ago
Fixed viewmodel reference on prefab
1 Year Ago
cherrypicking 119469
1 Year Ago
Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
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1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
Updating coconut armour viewmodel skinning
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Bunch of cleanup/refactor after changes.
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
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1 Year Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Set correct material collider to fix impact sounds.
1 Year Ago
Laser detector now detects horses (and anything on the AI layer)
1 Year Ago
merge from laserdetector_ai
1 Year Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
1 Year Ago
merge from lootdestroy_corpse_fix
1 Year Ago
Remove unused variable
1 Year Ago
Remove debug logs
1 Year Ago
Bump reposition chance
1 Year Ago
Timings, hit effect.
1 Year Ago
Cleanup
1 Year Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.