142,962 Commits over 4,383 Days - 1.36cph!

1 Year Ago
merge from single_wall_shelves_researchable
1 Year Ago
merge from horse_heavyplate_fix
1 Year Ago
missed unsaved item
1 Year Ago
merge from jungle_update
1 Year Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
1 Year Ago
WildlifeHazard visibility culling
1 Year Ago
Fix corrupted file
1 Year Ago
OutbreakScientist Glasses Branding
1 Year Ago
Primitive indexed indirect render implementation for single material
1 Year Ago
Twilight & night settings.
1 Year Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
1 Year Ago
Remove a debug line, simplify DoSplash
1 Year Ago
Possible LiquidWeapon NRE fix
1 Year Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
▋▌▇▌▋▌█▉▌▌▍▉▆█▆▅▇▄█ ▍▅▆ ▅▅▋▊▅▄ ▋▄▅ ▆▆▊▇▍ ▊▇▅▉▄▊ ▊▍▊▌ █▅█▆▉▉▆▇ ▄ ▉▋▆ ▄▄▊▇▋ ▋▋▋▆▊ ▄▆█▍ ▍▍▍ █▉▅█▍ ▆▄▊▉█▊ ▄▌▉▌ ▆▇▇▅▌▋ ▌▌▅▍ ▉▌▄▅▋▊▉▇█ ▊▍▉▋▅▋ ▉▊▆▇▅▊█▄ ▅▍▅▊ ▌▄▅▊▋ ▄▉██▍ █▋▌▅▋ ▇▍▍▊ ▉▆▇▆▄ ▉▉▄▆▄▋▍▆ ▊ ▍▊▆▆▍▆ ▉▆▊▇ ▊▅██▄▍ ▄▅▆▆▉█▉▌▅▄▅▄ ▇▇▊▄ ▆▅▍█ █▄ ▍ ▋▅▇▉▍ ▊▍ ▅▅▄▆▍▉ ▊▍ ▄ ▉▅█▅▍ ▅█ ▌▇▋▉▌▇▉ ▉█ ▍▆▉▅ ▅▌▉▅▆▍▍▄▄█ ▄▇▇▅ ▇▇▄▍
1 Year Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Equal, do not subscribing to delegate. Reduces some allocations.
1 Year Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
1 Year Ago
fix jungle ambience playing offshore
1 Year Ago
boomerang_3p_hands_up_fix ➡️ main
1 Year Ago
▊▇▅▊▊██▍▆▆▊▌▆▇▍▄▅▅▊▋▆▅▆▍▍▄▆▅▋ ▋█ ▊▉▌▆
1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
1 Year Ago
Fixed construction overlay weirdness.
1 Year Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
1 Year Ago
▆▊▍ ▆█▉▆ ▍▆▇▌▇▆ ▄▋▄█▅▆▉▅ ▆▉▇▇▋ █▆▇▌
1 Year Ago
▆▄▉▋ ▉ ▋▇▍▄▉▇▌▍ ▍▇ ▋ ▊▍ ▅▋▌▋▅▋▅█▋ ▍▋▆ ▋▍▇█ ▍▍▋▇▄▌ ▍▉▋ ▉▌██ ▇▌ ▄▅▇▄▌▊█ ▍▌▊▄ ▍▇▅ ▌▋█▉ █▄ ▇▄ ▆▌▇▌▆▍
1 Year Ago
▊▆█▅ ▅▅▄ █▊█▅█ ▌█▆▌▇ ▄▄▊█▍▊▊▌▉ ▅▅▍▋▊▅ ▅▇▍▌▆▇▉▅▊▋▄ ▆▆▋█▇▉▊ ▋▍ ▍▆▄▊▉▋▆▊▍▍ ▉▌▋▄ ▇█ █▇▊▄▉▍ ▍▋▍█▇ ▄▄ ▌▉▇▄▋▆▍▆▆▆
1 Year Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
1 Year Ago
Restored floor.stone.prefab, merge fuckery
1 Year Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
1 Year Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar