132,246 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Fix SERVER compile errors
1 Year Ago
Fixed incorrect text showing up on vendor list
1 Year Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
1 Year Ago
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
set viewmodel reinforced woodshield to use metal shield animations
1 Year Ago
codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
1 Year Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
1 Year Ago
Added a light with configurable color to ice sculptures
1 Year Ago
merge from fix_copypaste_shipping_container_color -> main
1 Year Ago
Fix shipping container colors being reset to random when pasting entities
1 Year Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
1 Year Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array
1 Year Ago
manifest
1 Year Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
1 Year Ago
viewmodel wooden shield animaionns edited
1 Year Ago
Compile fix
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
1 Year Ago
merge from fix_telephone_grid -> main
1 Year Ago
viewmodel metal shield anims updated so the arm is visible
1 Year Ago
Add an alternate render method
1 Year Ago
Switch telephone to using the MapHelper class
1 Year Ago
merge from main
1 Year Ago
Add `printgrid` command to debug position -> grid name code
1 Year Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
1 Year Ago
merge from wallpaper_analytics -> main
1 Year Ago
Add analytics when spraycan is used to change entity skin in the world
1 Year Ago
Log skin id of any entity submitted to analytics
1 Year Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
1 Year Ago
merge from main -> wallpaper_analytics
1 Year Ago
fix codegen (used changes from different branch)
1 Year Ago
merge from main -> wallpaper_analytics
1 Year Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
1 Year Ago
Lock high priority network queue behind convar `high_priority_network_queue`
1 Year Ago
merge from main -> network_queue_priority
1 Year Ago
codegen
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
merge from /flashlightfixes/fulloverhaul
1 Year Ago
merge from landmine_disarm_explode_bugfix
1 Year Ago
Experimental invoke based reload system tests
1 Year Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
Merge from campfire_purifier_freshwater_fix
1 Year Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
merge from siege_weapons