240,549 Commits over 3,867 Days - 2.59cph!

10 Months Ago
10 Months Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
10 Months Ago
legacy bow entity updates
10 Months Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
10 Months Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
10 Months Ago
merge from twitchrivalsiv
10 Months Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
10 Months Ago
GameObject networking foundation https://docs.facepunch.com/s/sbox-dev/doc/networking-multiplayer-kaVboe3yRD
10 Months Ago
Update to latest api changes
10 Months Ago
Rename NetworkChannel to Connection Move GameNetworkSystem.Local to Connection.Local Don't special case MemoryPack in AC
10 Months Ago
Add Network.AssignOwnership Don't try to do NetworkUpdate if no network Added Network.Spawn( channel ) Changed RenderOverlay to IRenderOverlay Add INetworkListener Print joins and leaves in chat Host creates the player object, rather than having player create their own Update for IRenderOverlay Call SceneNetworkSystem.OnChangingScene when loading a scene
10 Months Ago
NetworkChannel has SteamId and DisplayName Network OnJoined event, which is called for local player too
10 Months Ago
Fix VR rendering crash Disable menu VR overlay
10 Months Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
10 Months Ago
Add GameNetworkSystem.OnChangingScene
10 Months Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab
10 Months Ago
Updated Legacy Furnace Icon To Correct One Updated Legacy Furnace FBX To Have Correct Scale - More In Line With Normal Furnace Updated Legacy Furnace Prefab To Have Correct Collider SIze
10 Months Ago
Better ambiguous method binding handling
10 Months Ago
10 Months Ago
Refresh the lobby list We don't need this scene now
10 Months Ago
Update default send rates Don't try to delete panels more than once More useful warning if SendMessageToUser is false
10 Months Ago
Merged main
10 Months Ago
NRE diagnostics in OnIntersection Add Widget.SetContentHash
10 Months Ago
Redraw network status on change
10 Months Ago
WIP refactor of method binding to better support overloads
10 Months Ago
Disconnect from server when leaving scene
10 Months Ago
Don't delete all network objects on disconnect if Id is empty
10 Months Ago
Don't send empty chat
10 Months Ago
More materials
10 Months Ago
ui: flex gap scales
10 Months Ago
Give scenes title and description Scene ignore Lerp SceneNetworkSystem keep map name up to date Send a final update before dropping ownership List lobbies on menu, show scene descriptions
10 Months Ago
Lobby data is case insensitive
10 Months Ago
Add GameObject.GetOrAddComponent<T> (#78) * Add GetOrAddComponent<T> * Behave more like EntityComponentSystem.GetOrCreate
10 Months Ago
Fix console exception on close Lobbies have names
10 Months Ago
Detection position tweaks. Adjust offset. Adjust sweetspot range.
10 Months Ago
Scan movement calc tweak
10 Months Ago
armor armor ui lerp shield hit sfx cam shake armor pickup onhit vs onhurt callbacks upgrade displaycooldown
10 Months Ago
Barren map removed
10 Months Ago
Save++
10 Months Ago
Fixed fishing villages spawning inside harbors
10 Months Ago
Move ObjectMessages to here
10 Months Ago
Can move these object messages of the main network system now More BytePack tests
10 Months Ago
Merge from metal_detector
10 Months Ago
Merge from mfm4
10 Months Ago
mfm
10 Months Ago
10 Months Ago
merge from qol_drone_id_inventory
10 Months Ago
merge from qol_f8_server_version
10 Months Ago
merge from fix_team_leader_marker_toggle
10 Months Ago
merge from more_pickaxes