130,574 Commits over 4,232 Days - 1.29cph!

1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from main
1 Year Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
1 Year Ago
Merge from Halloween24
1 Year Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
1 Year Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
1 Year Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Fix server admin panel NRE
1 Year Ago
Merge from main
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
1 Year Ago
merge from fix_map_focus_light -> main
1 Year Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
1 Year Ago
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1 Year Ago
merge from main -> fix_map_focus_light
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix compile errors on CLIENT and SERVER
1 Year Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
1 Year Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
1 Year Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
1 Year Ago
merge from 106893 - skinnable backpack
1 Year Ago
Move renderersout of the rig to make FindRig work properly
1 Year Ago
Fixed catapult
1 Year Ago
nre fix
1 Year Ago
Portal 2 Coop spawnpoints Some more Portal 2 map icons Added some logic entities logic_register_activator logic_coop_manager Serverside only entities that are generic enough to be useful outside of the game they come from. Bump default value of sbox_maxconstraints to 2000 Placeholder entities for Portal 2 excursion funnel and wheatley boss Exclude gmod.exe from srcds win32 deploys Added Hacked and Harmless Rollermine variants to spawnmenu Added new inputs/keyvalues to prop_vehicle_choreo_generic from P2 Inputs: SetCanShoot UseAttachmentEyes - doesnt work SetMaxPitch SetMinPitch SetMaxYaw SetMinYaw KVs: playercanshoot useattachmenteyes
1 Year Ago
baseline
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
merge from copypaste -> main
1 Year Ago
Remove console spam when copying entities
1 Year Ago
Fix comment
1 Year Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
1 Year Ago
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1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Undo accidental change to procedural map
1 Year Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found
1 Year Ago
Make wolves more accurately align with food when eating
1 Year Ago
Make wolf decelerate faster when approaching a player holding fire, as to not end up charging them by accident, which would make them think the fire is not working
1 Year Ago
Fix for gap in cliff_tall_a
1 Year Ago
siege_weapons -> siege_weapons/visual_towing
1 Year Ago
Reduce the padding distance
1 Year Ago
Merge: from main Tests: none (trivial merge)
1 Year Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
1 Year Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
1 Year Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
1 Year Ago
merge from main -> copypaste
1 Year Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment