198,679 Commits over 4,140 Days - 2.00cph!
Fixed pattern sofa incorrect material
Fixed candle group fx positions now that the model has changed slightly
Fix build compile errors
Fix loading scene by path instead of by name in standalone builds
Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called
- enable the prefab once the monument scene is loaded
Package all monument scenes into `monument_scenes.bundle`
Roll searchlight back to renderer lod, requires a 180 degree asset flip
Fixed powered water purifier error
Fixed industrial crafter error
Fixed powered water purifier, storage monitor deploy error
fixed bike NRE (no skinning on the bike yet)
Keep components attached to AddToHeightMap and AddToWaterMap
set correct texture scale in engine
Delete components in one sweep instead of as we are iterating through components
- also allows us to mark components as required by other components
Merge from fluid_combinersplitter_fix
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
updating motorbike model/texture/mat/lod/gibs
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
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merge from main -> monument_scenes
merge from electricalheater_fix
Added Panther assets - Lods, mats, models and textures
Fixed a bunch of weird bugs with pulling over
Lights flag now sets at night
Dynamic destination distance checks
Fixed electric heaters not heating planters right in front of them
player update. exported 3p kayak anim set
Use network origin/angles for clientside physics objects
Aligning state now applies force and does appopriate angle checks
Pull over methods use the brakes like everything else
Is server check on client scripts
Refactor vendor prefab into categories
Rework game_text rendering clientside to allow for 256 channels (from 6)
Also limit hold time to 0-300 seconds.
Allow 3 separate number inputs to certain mesh.* functions
mesh.Position
mesh.Normal
mesh.TangentS
mesh.TangentT
Only allow dx80/dx90.vtx files in gmpublisher
Fixed materials with matproxies sometimes getting permanent artificial refcount
Do not unmount server .GMA file for now
rolling/pitching with controls
Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
Serverside overriding of active item if restrained
storage building large progress
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Prevented vendor from tipping over in some scenarios
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corrected some texture settings for roof asphalt
corrected some small rotation errors in storage warehouse prefab
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Burst upgrade 1.8.13 -> 1.8.15