256,275 Commits over 4,018 Days - 2.66cph!

10 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
10 Months Ago
Fixed input rebinding not working when running a local game / in the editor
10 Months Ago
Code cleanup
10 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
10 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
10 Months Ago
spiker elite spiker boss
10 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
10 Months Ago
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10 Months Ago
Update Facepunch.ActionGraph
10 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
10 Months Ago
Keep serialized properties in a consistent order
10 Months Ago
10 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
10 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
10 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
10 Months Ago
Merge from main
10 Months Ago
AIHelicopterAnimation compile fix
10 Months Ago
Merge from main
10 Months Ago
Updating address and URLs
10 Months Ago
merge from fireworks_limit_fix
10 Months Ago
merge from item_store_videos
10 Months Ago
merge from melee_anim_attack_fix
10 Months Ago
merge from wiretool_fixes2
10 Months Ago
reapplying 97426 wiretool_fixes2
10 Months Ago
merge from 97430
10 Months Ago
Leaderboard backup, run #11802
10 Months Ago
Don't allow skinned mesh renderers to be collapsed
10 Months Ago
Merge from hackweek_renderlod_collapse
10 Months Ago
Fixed skinned beach chairs
10 Months Ago
Fixed storage adaptor
10 Months Ago
Fixed reversed search light
10 Months Ago
Fixed powered water purifier
10 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
10 Months Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
10 Months Ago
Adjusting pedal bike physics
10 Months Ago
Fixed pedal bike bounciness
10 Months Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
10 Months Ago
Fixed skull trophy error
10 Months Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
10 Months Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
10 Months Ago
Merge from main
10 Months Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
10 Months Ago
Replaced all menu background videos with VP8 versions.
10 Months Ago
Subtract 97383
10 Months Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
10 Months Ago
Merge from main
10 Months Ago
Pedal bike cogs now rotate appropriately
10 Months Ago
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
10 Months Ago
Fixed ignited fireworks delayed by the server limit never firing
10 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4