131,621 Commits over 4,232 Days - 1.30cph!

1 Year Ago
wip temporary, no-pickup world items
1 Year Ago
store view frontiers
1 Year Ago
Update: Getting rid of allocating PlayerInventory.AllItems - Previous AllItemsNoAlloc is now new GetAllItems - Added PlayerInventory.Contains Tests: none, trivial changes
1 Year Ago
Update: List<Item> now use Free instead of FreeUnmanaged. - Amortized a couple consecutive push calls Need to do the same for ItemContainer. Tests: Built all modes in editor. No runtime tests as it's trivial changes.
1 Year Ago
Compute anim hashes to not reimport them when they didn't change
1 Year Ago
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1 Year Ago
Dart tweaks
1 Year Ago
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Wider terrain blend map for swamp_b
1 Year Ago
S2P stables_b to fix missing HLOD on monument scene version
1 Year Ago
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1 Year Ago
Merge: from main Tests: built all modes in editor
1 Year Ago
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1 Year Ago
Texture changes, redid the leather because I wasn't happy with it.
1 Year Ago
added direct transition from swimming<-->sitting anim states, driven by water level - this stops the anim graph from always passing through standing when mounting or dismounting DPV
1 Year Ago
merge from world_update_2
1 Year Ago
updated manifest (dpv was lost in the merge)
1 Year Ago
Fix wolves that are stuck spamming pathfinding and traces
1 Year Ago
Merge from main
1 Year Ago
Merge from dartmod
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Possible fix for cave culling volumes incorrectly hiding themselves while a player is inside It appears MeshLOD may have been setting the meshfilter of some meshes to null before CullingVolume has a chance to build the volume bounds, leading to bounds that were too small Added debug.printCullingVolumeInfo to print the current volumes the camera is inside of for debugging
1 Year Ago
Fixed floating bottle in water_well_d
1 Year Ago
Fixed a culling volume setup in cave_small_medium that resulted in being able to see into the void
1 Year Ago
radioactive_water -> Aux2
1 Year Ago
Fixed radiation triggers returning minimal/no rads
1 Year Ago
Speculative fix for MapMarkerCH47.SetupUIMarker NRE
1 Year Ago
Fixed floating IO wires in Radtown Fixed floating stack of license plates in Radtown S2P
1 Year Ago
Remove DontBecomeSolidWithPlayerInside component from waterball, it's deprecated and no longer used Fixed water ball spawning 1m in front of player even if they are standing in front of something solid, fixes sometimes being able to pour radioactive water though walls and killing plants Removed a useless GetComponent in FixedUpdate
1 Year Ago
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1 Year Ago
Fix wolves not properly following players carrying fire
1 Year Ago
Allow removing keys from bb component
1 Year Ago
Fix wolves stopping right in front of players without attacking sometimes
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
radioactive_water -> world_update_2
1 Year Ago
Attempt to fix an incorrect GUID error
1 Year Ago
Ensured belt and main inventory on the player do the correct checks. A container filled or refilled in inventory should now correctly notify the rad check system.
1 Year Ago
Made new method called on containers when a child changes radioactive amounts Ensures containerBelt and containerMain do rad checks at the correct times.