256,275 Commits over 4,018 Days - 2.66cph!
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only.
Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
Fixed input rebinding not working when running a local game / in the editor
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
Mesh Editor: Alt right click another to apply selected face material to another face
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
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Update Facepunch.ActionGraph
Fixed 3P attachment offsets.
Fixed SKS ejected shells not having any drag and going sub-orbital
3P Muzzlebrake orientation fixed.
Slight color consistency improvement on the muzzle brake flashes (global)
Keep serialized properties in a consistent order
Allow dropping a .action into the Action Graph editor
https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4
Fixed target type of AGs on the root of a prefab
AG node double-click opens new tab in same window
Can drag .action resources into Action properties
https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
Update .gitignore
Remove "Open in Code Editor" from launcher project rows
Adding CompilerOutput, to consolidate the output of a compile
Ignore xml files in game/
AIHelicopterAnimation compile fix
Updating address and URLs
merge from fireworks_limit_fix
merge from item_store_videos
merge from melee_anim_attack_fix
merge from wiretool_fixes2
reapplying
97426 wiretool_fixes2
Leaderboard backup, run #
11802
Don't allow skinned mesh renderers to be collapsed
Merge from hackweek_renderlod_collapse
Fixed skinned beach chairs
Fixed reversed search light
Fixed powered water purifier
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process
Applied to industrial crafter
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
Adjusting pedal bike physics
Fixed pedal bike bounciness
Fixed scale not being applied (this should also be fixed, disabling for now)
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them)
Enabled RendererLOD component on the vending machine
Fix incorrect information being passe to vending machine loot panel right after closing the map
Replaced all menu background videos with VP8 versions.
Fix markers duplicating if the vending cluster is opened and closed too quickly
Pedal bike cogs now rotate appropriately
WireColorSettings back to FileSystem.Load, but done correctly by inheriting BaseScriptableObject
Fixed ignited fireworks delayed by the server limit never firing
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4