256,275 Commits over 4,018 Days - 2.66cph!

10 Months Ago
Work-in-progress replacement for VR hands
10 Months Ago
Coastal rocks progress
10 Months Ago
Merge main -> Bikes
10 Months Ago
Prisoner Hood world models
10 Months Ago
Added prisoner hood icon
10 Months Ago
More null checks
10 Months Ago
Fixed potential ClientIOLine NRE
10 Months Ago
Changed WireColorSettings scriptables loading
10 Months Ago
Fix pooling warning message by manually marking events uploaded in CSV as submitted to analytics Change TimeSpan to be sent at nanoseconds instead of float seconds (for new analytics data points)
10 Months Ago
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10 Months Ago
Remove mysterious references to another project Let's just use parenting for held items
10 Months Ago
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10 Months Ago
Restored powerline cable material shader
10 Months Ago
Don't include invokes with zero calls in a frame
10 Months Ago
Ensure csv files have .csv extension
10 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
10 Months Ago
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10 Months Ago
Minor refacto for clarity
10 Months Ago
GMad.exe: On windows, pause on error when using drag'n'drop Added NPC:GetArrivalSpeed / NPC:GetArrivalDistance Restore HL2 use sounds with `gmod_suit 1` Added ability for traces to use a table of class names as filter They can be mixed and matched with entities as well.
10 Months Ago
subtracting 97426 wiretool_fixes2 - Staging brick
10 Months Ago
Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
10 Months Ago
fix 2
10 Months Ago
Track execution time per invokes
10 Months Ago
flame spread fix candidate
10 Months Ago
Update fpxr + bindings
10 Months Ago
Enemies can pick up objects, logic tweaks
10 Months Ago
Use UpperCamelCase naming (same as our other stuff), static linking
10 Months Ago
Add subtle wind offset and sway
10 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
10 Months Ago
blunderbus viewmodel animations export and animated camera setup
10 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
10 Months Ago
merge from heli_global_bridge_client_fix
10 Months Ago
restoring 97366 merge from heli_global_bridge_client_fix
10 Months Ago
merge from wiretool_fixes2
10 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
10 Months Ago
Test velocity relative to ground normal in CheckGround() (#64)
10 Months Ago
While grounded, keep position 1 unit above ground (#64)
10 Months Ago
merge from hackweek_renderlod_collapse
10 Months Ago
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10 Months Ago
merge from horse_fixes
10 Months Ago
merge from cargo_time_hotfix
10 Months Ago
move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore
10 Months Ago
merge from missing_lightlod_finder
10 Months Ago
Changing primitive type of mesh now works with multiple selection
10 Months Ago
3rd person eject fix
10 Months Ago
Same thing for no shadow lights missing their AmbientLightLOD component
10 Months Ago
Added a tool iterating over all the project prefabs, flagging any lights with shadow enabled and no LightLOD component (found a shitton of potential issues)
10 Months Ago
SKS attachments and FX
10 Months Ago
Wrong docs
10 Months Ago
Fixed incorrect IsAllowedTransitionState logic AlertState uses scoring and FromStates (from Idle, or Patrol only)