240,764 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Move a bunch of stuff in VRNative, clean up
1 Year Ago
Fix cooldown missing from shotgun trap after it fires
1 Year Ago
Protocol::Network++ Complaints of CEnvCubemap invalid class index
1 Year Ago
C# prop_static, this isn't a game spawnable entity, just a way to get prop_static out of fgd
1 Year Ago
Merge from rail_network_link
1 Year Ago
Merge from experimental (rebase)
1 Year Ago
reduced patterning on brutalist wall segments
1 Year Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
1 Year Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
1 Year Ago
More prefab work (dungeon volumes, environment volumes)
1 Year Ago
Delete VR project Simplify MaterialSystem2 VR code, don't do any native VR setup Initial basic managed openvr setup - just logs hmd position to console for now Debug all tracked devices Skeletal input data Actions, action sets, action state, analog input data Move native wrapper functions into VRNative class Rename enum values Remove unused input source strings Hook up compositor, settings, device properties & info Move constants
1 Year Ago
more prefab tweaks
1 Year Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
1 Year Ago
Initial tests for static call wrap
1 Year Ago
Compile fix
1 Year Ago
Mount point fixes
1 Year Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
1 Year Ago
Cubemap fix
1 Year Ago
Oog cubemap fog (#1288) Cubemap fog properties on camera, C# env_cubemap_fog
1 Year Ago
Water catchers now fill much faster when raining, even faster in stormy weather
1 Year Ago
CubemapFogController struct to class
1 Year Ago
Internal cubemap write Summaries
1 Year Ago
remove native cubemap fog
1 Year Ago
1 Year Ago
Added conversion operator from Delegate to ActionJig
1 Year Ago
network cubemap texture
1 Year Ago
Update cubemap fog in clientdll
1 Year Ago
More procedural cave piece prefab setup
1 Year Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
1 Year Ago
env_cubemap_fog C#
1 Year Ago
Add cubemap fog properties to camera, write to attributes
1 Year Ago
Fix bad includes oops
1 Year Ago
Clean up groups.vgc, sbox_game.sln can be everything -thirdpartylibs texturedictionary to materialsystem2
1 Year Ago
Added procedural cave generation to World Setup
1 Year Ago
Added TerrainPathConnect to procedural cave entrances
1 Year Ago
Added InfrastructureType.Cave
1 Year Ago
Initial socket setup for the cave pieces
1 Year Ago
Fix BBox not serializing to json right
1 Year Ago
Ensure Account.Memberships is not null, cleans up having to validate it everywhere Groundwork for starting the game without connection to steam servers / our API AssetBrowser: Only show cloud tab if we're connected Add a hint to editor window title to dictate if we're in offline mode UI: Replace content on Home/GameList with a hint if we're not connected to the Api
1 Year Ago
Scene cleanup
1 Year Ago
Reference Facepunch.ActionJigs Serializing / deserializing action jig delegates Fixed System.String not being whitelisted Simple action jig serialization test Refactor simple actionjig test
1 Year Ago
Initial sockets for procedural cave entrances
1 Year Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
1 Year Ago
ProceduralMapCave scene
1 Year Ago
merge from tutorial main
1 Year Ago
merge from main
1 Year Ago
merge from player-heli-sound-polish
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Merge from rail_network_link (to avoid merge conflicts later)
1 Year Ago
Merge from main