240,764 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Remove static and active aggregates when destroying aggregate
1 Year Ago
C# has control over whether vr is enabled Also add `vr_enabled` concmd so that we can test toggling VR at runtime
1 Year Ago
Get active body list for active aggregates Don't wake up statics, otherwise do a forced wakeup (bug in library where a body can be awake but not in the active list?) Don't create hull for CastBoxSingle, it only needs to know the 8 corner verts
1 Year Ago
merge from main
1 Year Ago
merge from gnb_startup_nre
1 Year Ago
Add SceneObject.MakeGameObjectsUnique, remove the old version of it
1 Year Ago
Move VR stuff over to Sandbox.Engine, start deleting old VRGlue - breaks VROverlay for now Only init if -vr specified, ensure active Init overlay, bindings for dashboard visible & drawing controllers Move vr-specific input into Sandbox.Engine Proper way of converting matrices from steamvr -> sbox, push test hmd data to game
1 Year Ago
Update turret with movement
1 Year Ago
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
1 Year Ago
Fixes to internal screen space shadows
1 Year Ago
merge from main
1 Year Ago
Only do this if we have a shadow controller
1 Year Ago
Fix NRE presumably when sending an entity that is destroyed on startup
1 Year Ago
Fixed compile error when no frame blending is used + removed debug output
1 Year Ago
Create turret.scene Serialize GameObjects using their guid Add GameObjectControlWidget Enable GameObject reference serialization, uniquify them when duplicating + copying If physics is using a collider with a controller, use Move to move the object instead Update turret.scene Create TurretComponent.cs
1 Year Ago
Added to a few more tansparent shaders
1 Year Ago
API Cleanup
1 Year Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
1 Year Ago
brick trim no alpha
1 Year Ago
Add PhysicsBody.Move - which complies with the ShadowController
1 Year Ago
CastRaySingle, CastSphereSingle
1 Year Ago
wall_brick_d_trim rough fix
1 Year Ago
fixed the soil renderer not being assigned on minecart planter
1 Year Ago
forgot to link deployable prefabs in item defs
1 Year Ago
Add weld joint from desc CastBoxSingle
1 Year Ago
merge from main
1 Year Ago
Water Jug Charitable Rust icon
1 Year Ago
Manifest
1 Year Ago
minecart.planter.deployed prefab setup, basic item definition
1 Year Ago
Updated Minecart Planter GIB FBX to have correct rotation.
1 Year Ago
Updated Minecart Planter to have correct FBX and Collider Rotation
1 Year Ago
storage barrels prefabs setup, basic item definition
1 Year Ago
Entrance z-fighting fix Fixed broken vertex colors on train tunnel pavements
1 Year Ago
Clamp sphere and capsule radius to linear slop
1 Year Ago
moved storage barrel folder content to dlc folder
1 Year Ago
moved bar doors folder to dlc folder
1 Year Ago
New Outfit Piece - Boxing Shoes
1 Year Ago
Ivy collection
1 Year Ago
Add Align To View ExceptionWrap Update
1 Year Ago
Set UNITS_PER_METER to 40
1 Year Ago
Tests build
1 Year Ago
Build bodies and shapes for aggregate SetAggregateInstance and SetGameSceneNodeHandle Gather active aggregates to build the awake step results When building aggregate bodies, add body, set motion type THEN set transform, otherwise it gets stuck in a weird deactivated state
1 Year Ago
Add "Create Component", creates the .cs file with correct class name, adds new component to object
1 Year Ago
vsopen won't open a file unless a file line is specified Add BaseItemWidget.ItemClicked Added EditorUtility.Projects.WaitForCompiles() Fix a bunch of potential issues when deleting a listview during selection callback
1 Year Ago
small battery output, capacity buff
1 Year Ago
Added first version of WrapSet/WrapGet Unit test stubs Don't pass value for get accessor.. Cast to original return type in get accessor when wrapping
1 Year Ago
Updated storage barrels colliders and LOD0
1 Year Ago
Add open cs file to component context menu https://files.facepunch.com/garry/aba7d9f4-393f-455f-8af6-c7fe9ff2dc8a.png Use GizmoInstance.Settings for camera settings in SceneView PhysicsComponent.Gravity does stuff
1 Year Ago
Support CodeGenType.Instance with CodeGenType.WrapCall
1 Year Ago
Fix TypeDescription.SourceFile + SourceLine sometimes coming from a base class