241,213 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add empty decal for water surface, surfaces will always fallback to default
1 Year Ago
Cloud brass ejections
1 Year Ago
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
1 Year Ago
Fix reload on mp5
1 Year Ago
Adding some debug while chasing down building blocks being rendered with the wrong mesh
1 Year Ago
v_mp5: attachments
1 Year Ago
Add weapon_mp5
1 Year Ago
w_mp5: physics shapes + quick AO proxies
1 Year Ago
w_mp5: bone & attachments
1 Year Ago
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
1 Year Ago
Mesh cleanup and LOD setup for slope transitions
1 Year Ago
Code review changes
1 Year Ago
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1 Year Ago
Heat
1 Year Ago
merged from main
1 Year Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
1 Year Ago
merge from campfire_tugboat_fix
1 Year Ago
merge from TugboatJuly
1 Year Ago
merge from main
1 Year Ago
merge from TugboatDroneDeployFix
1 Year Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
1 Year Ago
disable pointer events on box-footer
1 Year Ago
Cherry picked bug fixes from /main/shader-fix-2: 85322 => Fixes moving texture detail on moving monuments 85327 => Fixes emissive-only offset on some materials 85427 => Fixes incorrectly lit decals on monuments 85538, 85539, 85541 => Fixes overly reflective spray can decals
1 Year Ago
Replicated fix to all spray can decal materials
1 Year Ago
Set up password dialog, set as "disabled" if config is not private Better loading screen status
1 Year Ago
pointer-event none
1 Year Ago
Merge from main
1 Year Ago
Tweaked SprayDecalMat to shine less
1 Year Ago
Added Specular Multiplier color property to Deferred Decal shader
1 Year Ago
Typo fix in asset.party package publish successful
1 Year Ago
Chat grad
1 Year Ago
Visibility
1 Year Ago
Add Slider component
1 Year Ago
ttb
1 Year Ago
Setup missing prevent building
1 Year Ago
Fixed gradient ui styling
1 Year Ago
I remembered the magic trick
1 Year Ago
v_usp: changed on-screen position to be a bit closer, higher, and a slight roll to the left. Also fixed bones for IK intermediaries in animations
1 Year Ago
Add Input component, accepts System.Enum Value w/ two-way binds
1 Year Ago
Socket tweaks
1 Year Ago
ComputeShader.Dispatch: Remark about thread group size being automatic CRenderThreadDx11::OnReadBuffer: staging buffer needs to be the same size as the buffer to read, otherwise partial or offset reads silently fail
1 Year Ago
Collision tweaks
1 Year Ago
Use Switch in SettingsPage
1 Year Ago
Add Switch component w/ two-way bind
1 Year Ago
Remove unused reference
1 Year Ago
Initial commit
1 Year Ago
Initial commit
1 Year Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
1 Year Ago
more play page dabbles
1 Year Ago
Don't query for games for now