198,702 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Enabled ragdoll <-> vehicle collision
1 Year Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
Fix clan table map shader compile error
1 Year Ago
Merge from main
1 Year Ago
vm reload updates
1 Year Ago
added icon
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
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1 Year Ago
merge from main with the holy re-serialized materials of deeath
1 Year Ago
latest greybox content... and it's a wrap before review
1 Year Ago
merge from waterguns_last_burst_fix
1 Year Ago
merge from contact-shadow-intensity
1 Year Ago
merge from TugboatDeployableCollisionFix
1 Year Ago
merge from qol_diesel_despawn
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
1 Year Ago
Scene cleanup & org.
1 Year Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
1 Year Ago
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1 Year Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
1 Year Ago
merge from main
1 Year Ago
3p m4 shotgun anim updates, setup override controller
1 Year Ago
mint and lavendar id_tags
1 Year Ago
Twitch Rivals hazmat variation
1 Year Ago
merge from BlackjackWhiteCardBackFix
1 Year Ago
Setup Legacy Furnace Folders
1 Year Ago
merge from water_junkpiles_boats
1 Year Ago
merge from junkpile_update_surroundings
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
1 Year Ago
Merge main -> RagdollRewrite2
1 Year Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
1 Year Ago
Remove debug ray in TriggerParent
1 Year Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
1 Year Ago
Merge from main
1 Year Ago
Cherrypick 84867 (Editor only) - 'Add Parent GameObject' update
1 Year Ago
Parent merge
1 Year Ago
Merge from main