241,388 Commits over 3,867 Days - 2.60cph!
Limit how spikey a bevelled / rounded corner can be
Make iterating over widget children less error prone
Live update player counts, favourite counts on menu
Mark Color.ToHsv readonly
Remove this obsoleted ClientStats stuff
increased draw distance selectively on some props in desert base dwellings
Find which positive loop contains each negative loop
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Remove sections from start screen, use existing project creator (with new layout)
Use SegmentedControl in TabWidget rather than doing the same thing twice
Game editor menu, contains options for uploading, opening explorer, etc.
Added env volumes of type building in the walkable pipelines, incl LS pipes
Disabling underwater lab greeble in dwellings as they dont fit with walls
Adjusting the greeble prefabs left in the modules
Add -allowlocalhttp command line switch, only works on server and allows you to do http requests to any port on localhost or private IP addresses. This is only really gonna be useful for dedicated servers to access their apis
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Missing cover on LOD1 of top_walkways
resized/cropped barricade_props_atlas as we likely wont add to it
updated models UVs to reflect change
updated textures in it to reflect recent changes
Identify positive vs negative edge loops
2D: Rewriting mesh gen to be edge loop based
fix for cave_large_hard through terrain around cenote - added rocks
fix for cave_medium_easy through terrain - added rocks
Command line project loading
Remove Game.IsEditorEmpty, can do this better later
Fixed dressing clipping in link-stairwell-b-1200
Fixed collision accuracy at back of excavator, filled the room there to block LOS
UI/menu changes for take only mode.
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cherrypicking
84563 - fixed gaps in SC skin floor triangle
Tweaked floor tile blends
We don't use StringPool anymore
Error list api
Package error page uses our own error collection
Fixed hole in wood tier doorway
merge from TugboatDoorDeployFix
reconnected a bunch of prefabs that were severed in Oilrig lighting and Compound lighting prefabs
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Fixed a crate blocking players on the small oilrig docks
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Include some meta with stat entries
Stats exploration
Hide stats edit if can't edit
Regenerate SDF meshes on resource change
2D: Get rid of inset bias for rounded / bevel edges
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fixed gaps in SC skin floor triangle
merge from TugboatDoorDeployFix
merge from tugboat_tube
merge from DroppedItemCollisionFix
merge from tugboat_push_limit
merge from Water5BoatsFix
merge from TugboatDecayIndoors
https://files.facepunch.com/Alistair/107/07/2023/2S17/ApplicationFrameHost_aALw3KhTnn.png
Leaderboard backup, run #4276