130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                 merge from fix_stash_reveal_inconsistant
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▊▋▅▌▍▋▄ ▋▇▊ ▌▍▄ ▊▄▋▌▉▊ ▉▌ ▋▊ ▋▌ ▌▉▇▉ ▄▇▌▇ ▋▋▋ ▉▄█▄▅▅ (▆█▋ ▍▊▍▊▊▅▋ ▍▇▌ ▌▅▇▄ ▅▅▋ ▆▆▇▄.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix having to run 3m away from stash and return to reveal the stash
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▉▌▊▋ ▌▉▉▌ ▋▉▇▅▇_▋▊▋▉_▇▍▉▅▉▅▅▇
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mid and low coastal cliff variants 
Progress on coastal ocean rock prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm anim export update + some anim events
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added effects to effects folder (taken from SAR for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. exported/set up mp5 anim set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Red & Green Industrial Light source item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added `ENT.PhysicsSounds` for `anim` type SENTs
If set to true, re-enables physics impact sounds for the entity
Spawnmenu one click addon spawnlist generator
https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png
Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds
Material() now precaches the material, but only if it is not already precached.
Ship shader DLLs with srcds
Apparently they are necessary for materials to load correctly on dedicated servers
Fixed a crash to do with static props when they change models
I.e. when a static prop goes from error.mdl to a more complex one.
 
                
                
                
                
             
         
        
            
            
            
                
                Fixed Memory Cell side inputs triggerable by 0 power circuits
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fully greyboxed radhouse large and radtown shed
first pass terrain sculpting and splat painting
added some trees to measure effect
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from wr_dead_area_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from io_entity_snapping/fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tc_reskin_shotguntrap
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from military_flamethrower_worldmodel_scale_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▊▍▌▉ ▆▉▍▉ ▌▊▇▊▇▌▌█▋▉_▉▍█▄▋█_▍▉█▍▅▉▇_▅█▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_photo_in_backpack
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_industrial_prioritize_empty_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▋ ▉▌▍▌▍▌ ▊▆▊█▅▊▄▍ ▄█▅▅▄ ▄▊ ▌▅█▋▆▇▆ ▌▋▇▋▄▊▇▆▋ ▇▄▆▋▇▉▇▍
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_floor_debris
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase animal ground pos distance check range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on all neon signs
Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from electricity_power_fixes/2
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▅▉▆▅ ▋▅▍▄▇▋▍ ▇▄█▇▇▇▆▌█▉▍ ▉▆▆▆▄▊▉▄▆ ▇▅ ▊▋▊▆▆▇▋▇▌▄ ▅▆▆ ▌█▉▆ █▇▉▅ ▅▅▄ ▄▌█▄, ▇▉▇ ▉▉▆ ▇▊▊▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from ping_estimate_cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▅▌▆ ▍▆▍▌ ▊▇▇ ▍▄▄▄ ▉▅▆▄▅▄ ▊▌▄▍ ▉▌▄▌ ▇▋▉▅▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vis_entities_duplicates
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargo_junkpile_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Sound Light guide mesh position mismatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled snapping on CCTV cameras
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                player update. bolt rifle anim set edits and holster position edited
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▅▊▅▊ ▍▊▍▌ ▋█▅_█▌█▄▅_▅▍▍▄▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▍▍▅▅▅ █▋▇▊▇▌▇ ▋█▋ ▉▍▉▍▌ ▅▋▆▅▌▆.. ▊▊▄ ▇▍▌
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Latest changes to scene and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                fully greyboxed storage warehouse and storage building large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add debris spawn points to floor prefabs (triangle, square, floor frames)