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Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Resolved incompatibility with $BlendModulateTexture and $detail
Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0
And subsequent freezes due to infinite loops
Lazily fix props with VortWarp shader crashing when entering water
Merge from shader-stdblends-extended
Updated Bath Tub FBX Scaling
Test rack item.
More wip.
Cherrypick the backpack assets and fix them up
Fixed error in "Core/Generic" shader
merge from switch_inputs_io_fix
merge from planter_pickup
Added custom rack type checks
Added extended options for "Apply Vertex Color" to most standard shaders
merge from graphics_dropdown
If custom rack type, always assume single slot
merge from SubmarineParentFix
merge from vm m249 skinning fix
rocking chair untextured model
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
Set a smallish default world size on ProceduralMapRailSimple
Train signals are now entities (but they don't do anything special yet)
Rebuilt rail splines again
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Final car explosion force edits
Define sprinting and not sprinting open animations
Another explosion force edit
Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
Updated holder loot panel to use generic resizable
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
Second entrance mesh progress
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Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
Save instanced render distance convar
Codegen
Fix crashes when attempting to index invalid sentence IDs
Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
added delay to bar door animation, added reverse anims, added anims to animator
Force position test. Scene & save file.