198,702 Commits over 4,140 Days - 2.00cph!
Merge from global_networked_bases -> aux2
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
merge from ping_sfx_slider
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Merge from hackweek-chat-emoji
Speculative changes to prevent RustEmojiLibrary NRE's
Revert
84733 due to unresolved issues with some physics situations like stacked items
LookAtWeaponRack UI cleanup
Simplified and cleaned up some placement effect stuff
Pumpjack materials update
merge from patrolheli_water_fixes
merge from animated_neon_fix
merge from building_skins_3
removed left-over helper mesh in export
Merge from hackweek-chat-emoji
Fixed the first builtin emoji getting overwritten with server emoji's
Improved the animation transition from jump to fall
Added a slight forwards/backwards tilt based on input
Merge from hackweek-chat-emoji
Added global.ResetServerEmoji
Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
Fix internal emoji controllers not properly shutting down when disconnecting from a server
Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery
Fix server provided emoji not appearing in the gallery in some cases
Cherry pick BBQ collider change -> BBQColliderFix
Add some slight view shake while parachuting
Added backpack item flag, can only have one backpack flagged item in inventory at a time
Marked open and closed parachute items as backpacks
Added new ItemDefinition flag: NotAllowedInBelt
Applied to parachute
Remove EmissionToggle component on instanced prefabs
Prevent PlanterBox from trying to update material when instanced
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Don't sync dropped world items if they're sleeping on a parent that's moving. Save wating network data.