241,480 Commits over 3,867 Days - 2.60cph!
Fixed industriial filter dialog not correctly translating item category names
Reject JSON input if it contains an item that isn't found in the search field
lerp enemy bullet shadows
player bullet colors
bullet impact particle color
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
Animate belt renderer using material property blocks
SVG image loader
Revert previous iteration
shrunk the barrels apsule colliders slightly as to not block player movement
added colliders on top roller
added prevent movement volumes to avoid getting stuck in the track space
moved barrels that were intersecting quarry
CSS Masks (#1040)
https://files.facepunch.com/alexguthrie/1b2211b1/sbox_fQKTQ4VNsj.mp4
beer_keg assets
https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg
https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
Stub for EnvironmentMapLight
Fix light static assignment for lighting api, fix shadowing for them too
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bare bones video code using video.dll for ref
Prefab backup
New light cookies
Z offset tweak for standing weapon rack
Couple of updated test weapon prefabs
ShaderGraph: Move graph serialization to it's own file
ShaderGraph: Refactor codegen to keep it self contained in the compiler
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updated miningquarry static prefab with capsules colliders on the animated half barrels
Fix panel slider not sliding properly if a parent needs scroll
Add game settings to lobby
Fix Map option sometimes not showing
Fix growing
RustButton component has working attributes for customizing its text
Placement pivot offset tweak for standing rack
Do optimized compiles for ui_cssbox and ui_filter
Revert temp changes I made to the menu, didn't mean to commit these
Create server menu
Save/load lobby settings automatically
Full mask shorthand support - should work with all combinations I think
Fix weapon rack grid debug drawing to alse use the collision offset not transform
Weapon stand tweaks, reduced slot count, resized grid, moved grid up.
Fixed GetPosition returning transform offset not collision offset.
specific adobe skin construction gibs models
Fix default theme stylesheets
Support for .ogg custom sounds / music
specific destroy gibs for armored stair landings
elite spitter bullet
Merge branch 'main' of sbox-sausagesurvivors2
bullet zpos
elite spitter aim tweak
fixed some wood tier gibs transform rotation
more texture polish to SC skin interior wood
exported quarry track animation with updated scale values at 0.01 instead of 0
Started documenting a bunch of stuff