241,482 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #3150
1 Year Ago
Most of static light with the new api
1 Year Ago
tree death particles in unitdef unit spawn tweaks, runner retreat, etc elite spitter movement spitter, runner movement tweaks elite runner behaviour
Leaderboard backup, run #3149
1 Year Ago
Redo light api on shaders, start implementing new dynamic light under this structure, move raytracing shit to it's own folder, add sample shadingmodel Allow structs in structs ( HLSL 2021 and forwards )
Leaderboard backup, run #3144
1 Year Ago
▋▉▊█ ▄█▉▊▊▌██ ▄▌▅▊▆▋▄▄ ▉▅▆▊▆ ▌▉█▄▇█▇ ▌█▌█ ▊▍█▇█ ▆▇▄'▇ ▋▌ ▆▄▆▉▉▊ ▇█▉▆▍▅▆▍
1 Year Ago
Adjustments to tactical vest Plus small adjustments to the monobrow grey cap texture + a grey colour version of the slicked back hair
1 Year Ago
▋▍▆▍▅▋ ▊▊█▅▄▌▊▌▋███▍▆▆▊.▍▍
1 Year Ago
repair_inventory will repair attachments
1 Year Ago
▊▇▌▉▆▍ ▋▊▅█▉▇▇▋▇▅▊▆▍█▄▅.▉▆ ▍▇▄▍▍▅▍ ▆▆▇█▆▇▅▋ ▄█▅ ▄▉▆▆
1 Year Ago
Lighting progress
1 Year Ago
Fixed IsShiny making card art black when false
1 Year Ago
Include _c and generated textures, put card mats into textures/ folder
1 Year Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function
1 Year Ago
Minor refactor Option menu support changing keybinds as well as normal binds Add "next skin" & "prev skin" to options menu
Leaderboard backup, run #3120
1 Year Ago
Interior fixes.
1 Year Ago
Terminal progress backup
1 Year Ago
Add keybind system to handle systems like context menu Command `keybind <key> <action>` to set keybinds Keybinds can define a realm to avoid overwriting keys used in normal gameplay Save the keybinds in `keys.cfg` file Apply keybinds to Q & E in upgrade menu
1 Year Ago
ShaderGraph: Give pastes an ident so people know what it is
1 Year Ago
ShaderGraph: Copy pastes now use a gzip with base64 to make them easier to paste to people
1 Year Ago
▇▌█▄▌ ▉▇▊▊ ▍▊▍▄▉ ▍▊▉▋▉ ▌█▆.▉▄▋ ▉▋▉▊█▉▅█ ▄▆▋ █▄ ▊▆▅▌▅▆ ▍▊█▄█▅▋▇▍▅ ▆▅▆█▆▆ ▋▌▄▆█▉▉▄ ▆▆▆▉▅ ▇▊▊▄
1 Year Ago
▌▉▋▋█ ▊▍▅▉▊▍▅▇▄ ▆▄ ▅▅▉ █▇ ▍▇▊▊▍▌▍▇▊▅_▌
1 Year Ago
▇▆▄▉▍▋█ ▊-█▆▆▇▊█▉█ ▋▉▉▄▅
1 Year Ago
▌▍▇▇▉ ▌▄▅▆▌█▉▄ ▍▌▌ ▇▍▉▊▄▉▄▍█ ▊▅ ▊▋▄█▇▆▍▆▉▍▍▅▉▌▍█▌▇▄ █▍▅▋▇▍▋▉ ▊▇▍▇▍▌▋▇▇ ▆█▅▇▄ ▋▆▌▇▋▍▋ ▄▄ ▅▊█▆▆█ ▄▊█▉▊▆▍ ▊▊ ▄▆▌▉▉▆
1 Year Ago
New Hair - Slicked Back Hair Slicked Back Hair, plus brown and black versions. All colour variations coming ASAP. https://files.facepunch.com/daniel/1b1911b1/slack_iSpCeKUd2p.jpg
1 Year Ago
Variant attribute auto sets style
1 Year Ago
Active game page on game menu Handle deleting panel during children tick a bit more gracefully Remove debug text Map selection
1 Year Ago
made quarry track animation loopable and exported with correct material name paths
1 Year Ago
merge from main
1 Year Ago
Fix mask-position Move image rect calculations into a class shared between background image and mask image Initial `mask` shorthand support
1 Year Ago
▅▍ █▌▇▋▌ ▊█▆▇▅ ▅▇▍█ ▇▉▇▍, ▅▋▌▉▋▅▅ ▇▌ ▇▌█▇▋▋▆▅
1 Year Ago
▊▊▋▊▍▌ █▅▇▍▉▇▉
1 Year Ago
Fix paths
1 Year Ago
Remove auto generated stuff
1 Year Ago
Rename Editor folder to Menu
1 Year Ago
Initial commit Initial commit Create .gitignore
1 Year Ago
▄▅▆▉▊▉ ▅▊▊▄▍█▄
1 Year Ago
▉▌▉▇▅ ▊▋▅▉▋▅ ▊▇▊▄▄█▆ ▅▆▅▄ ▊▄▄▊▅▍▍▋▆▊ ▉▉▇▍ ▇█▋▊▅▄ █▇▍▊ ▊▋ ▌▍▋▊ ▊▊▌ █▅█▇ ▉▉▋▆▌█▉▄▋ ▇▄▋▍█▉▄▄▊
1 Year Ago
▍▉▌▅▋▋▆ ▊█▇█▌, ▊▅▇ .█▄▊▅▌ ▄▌ ▉▋▍ ▄▆▇▊
1 Year Ago
█▆▅▍ ▆▌▌▅▇▍▊▅
1 Year Ago
▍▍█▋ ▌▄▇▊▅ ▊▍▇▇▅▍
1 Year Ago
Add debris to shopfront too
1 Year Ago
▌█▄▇▍▆ █▊▍▌█▋▍
1 Year Ago
Add debris when vending machine is destroyed Rotate debris when it is spawned to match vending machine
1 Year Ago
merge from main -> vending_debris_fix
1 Year Ago
Merge from nexus
1 Year Ago
▌▆▆ █▅▋▊▊█▇▉ ▊▅▄▋█▊