198,702 Commits over 4,140 Days - 2.00cph!

2 Years Ago
bbq collider fix
2 Years Ago
fixed vending machine gibs
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
fixed hole in slot machine deposit slot
2 Years Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Switch brick unlockID back to 1 due to conflicting
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit
2 Years Ago
Re-convert cliffs as InstancedMeshFilter was missing from RendererLOD for some reason
2 Years Ago
Fix formatting of debug of renderers
2 Years Ago
merge from main
2 Years Ago
potential fix for RustEmojiLibrary not found error
2 Years Ago
Fix PrefabPreProcess using Cast<> instead of OfType<> Add debug command to print all renderers and number of meshes they are rendering
2 Years Ago
Client & Server compile fixes
2 Years Ago
Fixed few issues for the Pumpjack
2 Years Ago
Added VMatrix.__unm (negate operator)
2 Years Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
2 Years Ago
merge from main
2 Years Ago
merge from hackweek-chat-emoji
2 Years Ago
merge from building_skins_3
2 Years Ago
Network++
2 Years Ago
network++
2 Years Ago
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing
2 Years Ago
▋▌▇▇▌▋▅ ▅██▋ ▇▅▄▌ ▉▉▍▆ (▋▅▇▆▆▋▍▅▋)
2 Years Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
2 Years Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
2 Years Ago
Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread
2 Years Ago
more wip
2 Years Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
2 Years Ago
aligned brick skin roof UVs proper
2 Years Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
2 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
2 Years Ago
Static weapon ghost instance
2 Years Ago
Remove some now unused editor script code
2 Years Ago
Improved GetWeaponAtXY
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
2 Years Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
2 Years Ago
▋▍▉▍▍▆▇▄▄ ▅▆▍▍▅▄▄▄▋▄▊ ▆▉▌▌ █▊▇█▆▌▌▅▇▉▇ ▍▄▇▅ ▍▉██▆▅▍ ▍▌▊▉▊ ▉▄▌ ▊▅▅▋▉▇▍▍▋▅▇▅▊█▌▄ ▄▋▊▄▅▋ ▅▊ ▊▉▊▉▌▋▅▇▅▉.
2 Years Ago
Adjusting colliders so that the whole canopy now has colliders
2 Years Ago
Manifest, fixes demo issues