241,478 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Handle deleting panel during children tick a bit more gracefully Add interopsystem.status, interopsystem.dump debug commands Package download diagnostics Added stylesheet selector broadphase Don't touch drag if MouseDown stopped propogation
1 Year Ago
Set up buoyancy points
1 Year Ago
Basics of driveable tugboat vehicle set up. Includes item and icon. Manifest update.
1 Year Ago
switch hitboxes to cylinders use dt for enemy acceleration fix hitbox scale boss jumping repel things tweaked boss charge boss healthbar
1 Year Ago
Updated cinematic gestures to allow crouched movement
1 Year Ago
WIP guide meshes for floor and foundation build blocks - indicates the texture's tile direction
1 Year Ago
Use .position instead of MovePosition for ragdoll
1 Year Ago
Added a button on the layer widget on the right to toggle respawn options on/off on the map screen
1 Year Ago
Merge from main
1 Year Ago
Experiment - move vehicles using rigidbody MovePosition and MoveRotation, instead of directly teleporting. Keep a (kinematic) rigidbody on the client. This was an experiment to see whether this would get the behaviour of physics objects on vehicles to more closely match their behaviour on the server. Unfortunately it does not.
1 Year Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
1 Year Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
1 Year Ago
ui: onmousedown triggers from middle mouse too, seems accidental that it wasn't
1 Year Ago
make antlr codegen more sane, hopefully fixes it on build server Delete generate_decal_normals.vmat
1 Year Ago
Loading bays
1 Year Ago
Prefab backup. Streetlight detached prefab iteration.
1 Year Ago
Attempt to get the column grid working
1 Year Ago
Svg panel & updated test page
1 Year Ago
Column element
1 Year Ago
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1 Year Ago
New rendersystemvulkan & vfx_vulkan [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts GetShaderFullPath: remove shader replacements and legacy prefix substitutes Shader fixes where DXC is slightly less forgiving on bad syntax (has a bad hack for material api in it) Rip up Material API to get it compiling Shader resource v2 has optional dx11 and vulkan blocks, if a block doesn't exist will use fallback shader
1 Year Ago
1 Year Ago
Update Sandbox.Engine.csproj
1 Year Ago
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Initial support for playing video
1 Year Ago
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1 Year Ago
Started moving "Core/Foliage" to Rust Standard backend
1 Year Ago
Start of Grid System
1 Year Ago
Warm up the menu screen before opening Don't download the whole game package for menu Settings + Server pages
1 Year Ago
Fix mask image test layout
1 Year Ago
Support for ConCmd ParamArray arguments Some hotload cvar refactoring Hotload stress test entry point Basic hotload stress test
1 Year Ago
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1 Year Ago
Can change map in active game screen
1 Year Ago
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1 Year Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
1 Year Ago
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1 Year Ago
Updated square
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from steam_nickname_fix
1 Year Ago
merge from genetic_sell_clamp_2
1 Year Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
1 Year Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
1 Year Ago
Added stylesheet selector broadphase
1 Year Ago
Transmission nomenclature
1 Year Ago