198,699 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Firing effects WIP & related temp files.
1 Year Ago
pumpjack scrolling material update
1 Year Ago
played myself, there was one more tiny instance
1 Year Ago
fixed all cases of mesh flickering on the powerline platforms
1 Year Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
1 Year Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
2 Years Ago
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2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
updated prefab (adjusted light position also)
2 Years Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
2 Years Ago
Adjust RPC message TTL based on the timeout duration
2 Years Ago
Use default skinId for ShadowOnly renderers
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
2 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Editor screenshot tool wip/tests
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Added more clearance to the underground stations to fit in all train module types
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Add debug to figure out why trees are not showing as billboards
2 Years Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities Merge branch 'main' into prerelease
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
2 Years Ago
Fix ConstructionPlaceholder not being removed from building blocks
2 Years Ago
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2 Years Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
2 Years Ago
attack heli turret gibs prefab update
2 Years Ago
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2 Years Ago
setup pumpjack static prefab with correct engine collision for the engine switch and correct aniamted belt settings. also the olijack arm animtor now set up so the pumpjack can be stopped/started quickly
2 Years Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
2 Years Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
2 Years Ago
Implement compacting array of meshes when expanding but it still sucks
2 Years Ago
Rollback EffectData:SetHitBox change Merge branch 'main' into prerelease
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
2 Years Ago
Added "teleporteveryone2me" command
2 Years Ago
merge from main
2 Years Ago
"Add Parent GameObject" now supports multiple objects. Added warnings if part of prefab hierachy. Preserves previous single object behaviour for single object selections.
2 Years Ago
▅▋▌▉▉▌▅▍▌▍_▉▌▅▍▉▉█▄▆▆█▉ ▊█▇ ▄▅▊█▆▋▍▍▅▌_█▉▍██▄▄▄▅▍▆▅▍▉ ▉█▍▊▌ ▊▊▅▇▅ ▉▊█▉ ▉▆▉ ▍▍▅▄▄▉▉▋▆▇ ▉█▉▅▍▆▅▍▌▋▇()
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to