199,313 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Increased tugboat flatWaterLerp to 0.4. Let's still bump on the waves a bit.
2 Years Ago
Removed unused buoyancy waveHeightScale var.
2 Years Ago
Set up Water5 correction forces for Tugboat
2 Years Ago
Decreased tugboat drag. Set tugboat MaxVelocity value.
2 Years Ago
Replaced top-tier door concave mesh collider with four primitive colliders, so that it can work on rigidbody vehicles like tugboat with full physics interaction. Fixes thrown weapons no sticking to it
2 Years Ago
Fixed explosives on doors on tugboat damaging tugboat instead of door
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
2 Years Ago
1/2 low hanging fruit visual facelift
2 Years Ago
NRE fix
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Subtracting 84323 merge from save239 - Continued sfx errors
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
2 Years Ago
Better staircase collision on Tugboat (for gunplay)
2 Years Ago
Adjusted a couple of corner colliders on tugboat
2 Years Ago
use a default value for wave attenuation if WaterSystem.Instance is null
2 Years Ago
NRE fix reapply changes reverted in 84315
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
2 Years Ago
fixed combat knife crate untie not counting towards mission status
2 Years Ago
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2 Years Ago
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2 Years Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
2 Years Ago
Add some debug
2 Years Ago
LODs will adjust their distance based on FOV / when you zoom in
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
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2 Years Ago
Tugboat protection changes
2 Years Ago
merge from main
2 Years Ago
merge from analytics_building_color
2 Years Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
2 Years Ago
ocean wave volume tweaks
2 Years Ago
update tugboat PhysicsSounds ignored layers
2 Years Ago
server compile fix
2 Years Ago
ocean wave ambience
2 Years Ago
Merge from main