130,912 Commits over 4,232 Days - 1.29cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
monument greybox progress
1 Year Ago
merge from digtest
1 Year Ago
merge from main
1 Year Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
1 Year Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed more type errors
1 Year Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
1 Year Ago
1 Year Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
1 Year Ago
Added persistent variables to symbol table.
1 Year Ago
Added accumulator. Fixed conversions and literals not being converted to floats.
1 Year Ago
Tamagotchi sound support
1 Year Ago
Updated WIP in game chip.
1 Year Ago
Added input and output expressions to link chip code with rust in game io.
1 Year Ago
Added bunch of trig functions: cos, sin, tan, acos, asin, atan Added pi and tau as preset variables.
1 Year Ago
Added infinite loop detection to try and stop these infinite loops from freezing everything :( Message stack clears itself between runs Omg I think I fixed the infinite loops Added support for true and false values
1 Year Ago
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1 Year Ago
Fixed infinite loop bug Greatly improved error recovery Greatly improved block recognition Fixed errors with discovering new line New lines now seperate statments the same way as semi colon does in other languages
1 Year Ago
monument greybox progress
1 Year Ago
gammagotchi scale change
1 Year Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
1 Year Ago
Fixed in game console not pushing stack messages correctly.
2 Years Ago
Remove corner conditional models from stone walls as they get in the way of voxels
2 Years Ago
Added splash damage to C4 against voxels
2 Years Ago
Compile fix
2 Years Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
2 Years Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
2 Years Ago
Move islands closer to the edge of the map
2 Years Ago
Minor fixes
2 Years Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
2 Years Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
2 Years Ago
Skin viewer scene edit
2 Years Ago
Skin viewer basic UI for loading info etc
2 Years Ago
Explosion post process
2 Years Ago
Tamagotchi LCD and input set up
2 Years Ago
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2 Years Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
2 Years Ago
Setup stack system for messages and errors.
2 Years Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
2 Years Ago
Added console and basic instructions to in game code editor.
2 Years Ago
Update new avatar meta guid
2 Years Ago
Merge from PlayerRIgUpdate/unity2021
2 Years Ago
Try applying skin to clothing in preview
2 Years Ago
Added editor in game.
2 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime