130,912 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Fix skin viewer lighting layer issues
2 Years Ago
Manually include the end cinemative in the asset bundle
2 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
2 Years Ago
Added scripting menu item
2 Years Ago
m4 shotgun - added admire
2 Years Ago
blah
2 Years Ago
Fixed insufficient cloth spawning on island
2 Years Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
2 Years Ago
gammagotchi model and textures
2 Years Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
2 Years Ago
Fixes
2 Years Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
2 Years Ago
Radial PostFX & ExplosionScreenBounceFade
2 Years Ago
WIP gammagotchi entity setup
2 Years Ago
New explosions
2 Years Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
2 Years Ago
fixed missing construction skin on roof.traingle.gingerbread
2 Years Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
2 Years Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
2 Years Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
2 Years Ago
Merge main -> HackWeek-SkinViewer
2 Years Ago
Cinemachine package
2 Years Ago
Parent merge
2 Years Ago
Added client-side only cube thing
2 Years Ago
Optimisations
2 Years Ago
Trespass protection
2 Years Ago
Unsaved
2 Years Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
2 Years Ago
Parent merge
2 Years Ago
Remove debug print
2 Years Ago
Fixed ducking animating as if it was being pressed intermittently
2 Years Ago
Client compile fix
2 Years Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
2 Years Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
2 Years Ago
Don't show mission marker on compass or map if no icon is assigned
2 Years Ago
Store tutorial network groups in a more easily accessible and cached list
2 Years Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
2 Years Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
2 Years Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
2 Years Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
2 Years Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
2 Years Ago
Added assignment expression.
2 Years Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
2 Years Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
2 Years Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
2 Years Ago
Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream
2 Years Ago
Fixed a bunch of lexing errors.
2 Years Ago
monument greybox progress
2 Years Ago
reflection settings
2 Years Ago
merge from modelviewerfixes