198,704 Commits over 4,140 Days - 2.00cph!

60 Days Ago
Merge from vine_tweaks
Rin
60 Days Ago
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
60 Days Ago
Merge from foliage_instancing
60 Days Ago
Fix compile issue, correct instanceID for vulkan
60 Days Ago
Merge from main
60 Days Ago
60 Days Ago
Merge from main
60 Days Ago
Merge from pickup_volume
60 Days Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
60 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
60 Days Ago
Fixed billboard rotation issues on schizolobium
60 Days Ago
Updated schizo sapling billboards
60 Days Ago
More texture work on schizolobium sapling
60 Days Ago
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2 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
2 Months Ago
Usability fixes, rpc checks.
2 Months Ago
Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution) Apply changes to type() function (Server/menu) (Community Contrib) Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
2 Months Ago
Players no longer spawn in jungle biome
2 Months Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
2 Months Ago
Additional checks
2 Months Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
2 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
2 Months Ago
outboard blockout
2 Months Ago
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2 Months Ago
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2 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Manual Anchor blockout and initial prefab setup
2 Months Ago
General Item Overlay design
2 Months Ago
RPC fix
2 Months Ago
minor changes to sails
2 Months Ago
Schizolobium second pass + feedback
2 Months Ago
Tightened up zigg collision
2 Months Ago
Merge from pickup_volume
2 Months Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
2 Months Ago
merge from main
2 Months Ago
Steering Wheel Tier 2 Blockout placeholder
2 Months Ago
Female lods Male lod improvements
2 Months Ago
Functionality and code gen
2 Months Ago
merge from io_consistency
2 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
2 Months Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
2 Months Ago
merge from trianglehatch_deploy_fix
2 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
2 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
2 Months Ago
merge from swapseat_binds
2 Months Ago
merge from main
2 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.