249,539 Commits over 3,959 Days - 2.63cph!

54 Days Ago
fixed drawbridge material ids
54 Days Ago
Mirror tweaks to fix aspect ratio, add resolution scale
54 Days Ago
merge from hazmat plushy
54 Days Ago
icon pickup repair manifest deploy setup desc changes
54 Days Ago
Merged siege weapons into jungle for material and texture reuse
54 Days Ago
Initial tile cache skeleton
54 Days Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
54 Days Ago
merge from main
54 Days Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
54 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
54 Days Ago
Fix mass ratio typo in box3d Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
54 Days Ago
merge ice_sculptures->Aux2
54 Days Ago
merge from fridge_container
54 Days Ago
fridge inventory slots 30 -> 48
54 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
54 Days Ago
merge from homing_missile_loot
54 Days Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
54 Days Ago
Humans: added citizen_human_female_staging.vmdl
54 Days Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion
54 Days Ago
manifest
54 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
54 Days Ago
Merge from main
54 Days Ago
Merge from main
54 Days Ago
moved entities to the subEnts folder for clarity
54 Days Ago
updated/placed drawbridge doors in siege tower
54 Days Ago
manifest
54 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
54 Days Ago
editorconfig update
54 Days Ago
Leaderboard backup, run #15533
54 Days Ago
Compile fix
54 Days Ago
Added air wolf 24x7 station
54 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
54 Days Ago
Merge from main
54 Days Ago
Surgeon scrubs no longer require workbench to craft
54 Days Ago
Updated vendor listing on map widget to reflect new dynamic pricing
54 Days Ago
Better UI info on sell order
54 Days Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
54 Days Ago
Human Hair Updates
54 Days Ago
balance, reduce blood/coin overhead reroll attack speed status
54 Days Ago
Item tweaks
54 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
54 Days Ago
Remove logs
54 Days Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
54 Days Ago
Merge from main
54 Days Ago
Expose many more configurable properties
55 Days Ago
hide text if its empty
55 Days Ago
Fix broken map reference in intro
55 Days Ago
Leaderboard set up
55 Days Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
55 Days Ago
merge from main