198,702 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
2 Months Ago
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2 Months Ago
merge from vehicle_trigger_damage_fixes
2 Months Ago
missing prefab
2 Months Ago
Network flash effect Minor prefab changes
2 Months Ago
configured LootContainer damage for modular cars and bikes
2 Months Ago
tier 3 boat steering wheel blockout
2 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
2 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
2 Months Ago
Added a usable flash to the instant camera
Rin
2 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
2 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
2 Months Ago
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2 Months Ago
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2 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from building_los_fix
2 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
2 Months Ago
merge from main
2 Months Ago
merge from hbhf_adjustablerange
2 Months Ago
Code cleanup, formatting
2 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
2 Months Ago
Male lods
2 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
2 Months Ago
Merge from emoji_player_lookup_fix
2 Months Ago
Fixed a pointless player lookup in emoji ownership check
2 Months Ago
Merge from industrial_crafter_5_slot
2 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
2 Months Ago
large sail blockout update
2 Months Ago
phrases
2 Months Ago
Rifle view model anim updates and added missing .viewmodel content
2 Months Ago
merge from swapseat_binds
2 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
merge from rustige_egg_g_naming
2 Months Ago
merge from lr_deploy_speedup
2 Months Ago
merge from HealthOreTeaToken
2 Months Ago
merge from catpiedesc
2 Months Ago
merge from tea_time
2 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
2 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
Do not update indirect instancing system when scene is loading
2 Months Ago
wip changes
2 Months Ago
New Bootstrap page
2 Months Ago
Bind menu now supports multi key binds
2 Months Ago
bee_lifetime_reduction -> main