249,511 Commits over 3,959 Days - 2.63cph!

55 Days Ago
Update SpriteTools Add Crosshair visual to WeaponComponent Fix LeaderboardPanel Sorting Update Input Actions + Crosshair tweaks Improve controller support Can now optionally aim/fire with arrow keys
55 Days Ago
Some tidy up, improvements to algo
55 Days Ago
Convar
55 Days Ago
Die if health is 0 Destroy Observer when respawning Update PlayerController to latest * Update animation wish_ vars * Delete RigidBody/Colliders on delete instead of leaving them invisible * Store colliders on their own child GameObject so they can have isolated tags Update player.prefab
55 Days Ago
Fill in PlayerController ref
55 Days Ago
IsValid checks in PlayerInteractor
55 Days Ago
drawbridges door prefabs and setup, anim controllers
55 Days Ago
Ammo/reloading Fix player not dying when health is 0 Fix player respawning hundreds of times PlayerController creates colliders on a child object, can have set collision tags Flesh impacts Update player.prefab Add TraceAttack, ignore playercontroller colliders, use hitboxes Update ViewModel position in PreRender
55 Days Ago
Optimize navmesh generation by pooling generators (#1703) This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
55 Days Ago
Reset room Use new leaderboard tag Gizmo on moving platform Room tweaks
55 Days Ago
Fade sepia effect instead of popping in and out, expose to AG
55 Days Ago
Add freezing tutorial hints, blurs the screen, lets the player focus on reading - then hit the key to dismiss it
55 Days Ago
Multiplayer/networking project settings. Add option to change Destroy Lobby When Host Leaves and Auto Switch To Best Host. Defaults can be set in Project Settings but can be overriden via Lobby Config.
55 Days Ago
Improve navmesh generator cleanip Reenable AssertNoGraphErrorsInScene test
55 Days Ago
Save/load permanent RCON IP bans
55 Days Ago
Merge from main to jungle ruins
55 Days Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
55 Days Ago
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55 Days Ago
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
55 Days Ago
Human Hair Update
55 Days Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
55 Days Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
55 Days Ago
merge from upgrade_forgiveness
55 Days Ago
merge from skin_change_noclip_fix
55 Days Ago
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55 Days Ago
merge from birthday11
55 Days Ago
Temporarily ignoring AssertNoGraphErrorsInScene
55 Days Ago
Bump verbosity for PR tests
55 Days Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
55 Days Ago
drawbridge anim fixes
55 Days Ago
Child camera executes command lists from camera it's taking attributes from
55 Days Ago
anim import options for drawbridges
55 Days Ago
clipped the open anims on the drawbridges to be the correct span
55 Days Ago
Remove SyncTask
55 Days Ago
New view model and 3rd person blowpipe animations set up
55 Days Ago
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55 Days Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
55 Days Ago
Merged battering ram gibs
55 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
55 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
55 Days Ago
merge ice_sculptures->Aux2
55 Days Ago
Updating catapult rig with new mesh LODs
55 Days Ago
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55 Days Ago
Optimize navmesh generation by pooling generators This also fixes sbox-issues/issues/6941 by limiting the degree of parallelism for the generation.
55 Days Ago
cherrypicking aux2 ice_sculpture fixes
55 Days Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders Composite AO to pipeline rather than blitting, cleanup AddHookAfterTranslucent > AddHookAfterDepthPrepass [Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead [pick] GetBindlessRWTextureXXX if compute shader Move all ambient occlusion sampling to AmbientOcclusion.hlsl, bindless sampling RWTextureCubeArray doesnt exist, should just be a RWTexture2DArray [pick] Fog.hlsl cant be sampled from compute shaders in compute shaders that also ref lighting.fxc [pick] Fix include guards for hlsl classes, fixes declaration in both standard and material shaders, fix AO sampling Update shaders with bindless SSAO sampling Do a simple texture fetch for AmbientOcclusion::Sample, simplify SampleScreenSsMSAA Compile shaders without MSAA sampling for AO
55 Days Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy