reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

4 Months Ago
merge from jungle_building_skin_merge
4 Months Ago
rebuilt manifest
4 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
4 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
4 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
4 Months Ago
Horse costume lods
4 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
4 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
4 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
4 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Handle all default items, not just rocks and torches
4 Months Ago
Corpse spawning checks fixes
4 Months Ago
Range checks, wip
4 Months Ago
Chicken costume burst cloth setup
4 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
4 Months Ago
4 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
4 Months Ago
removed unnecessary NoAlias attribute
4 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Boomerang -> jungle_update
4 Months Ago
main -> Boomerang
4 Months Ago
Adjusted icon again
4 Months Ago
More compile errors
4 Months Ago
- Compile errors - Recalculate bounds
4 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
4 Months Ago
Added AO and specular to Beenie Hat
4 Months Ago
merged from jungle_building_skin
4 Months Ago
Reduced snake health
4 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
4 Months Ago
Venom icon settings
4 Months Ago
merge from main
4 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
4 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update -> respawn_changes
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
4 Months Ago
Merge from jungle_update (croc speed up when chasing player running away)
4 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
4 Months Ago
Minor code cleanup
4 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
4 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
4 Months Ago
Merge from jungle_update
4 Months Ago
Add slow acceleration to croc fleeing
4 Months Ago
Temporarily remove croc swim sprint noise
4 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses