reporust_rebootcancel

129,357 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
1 Year Ago
wallpaper icon file wasnt checked
1 Year Ago
wallpaper icon
1 Year Ago
split DPV into client/server/shared files
1 Year Ago
Patrol heli fixes -> Main
1 Year Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
1 Year Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
1 Year Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
1 Year Ago
Fixed "Target socket is occupied" not being translated client side
1 Year Ago
merge from digitalclock
1 Year Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
1 Year Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
1 Year Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
1 Year Ago
Merge from dropsrender main
1 Year Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
1 Year Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
1 Year Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
1 Year Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
1 Year Ago
Add video headers for Sunburn and Soundtrack
1 Year Ago
Added Rust.Localization.Editor assembly for localization Editor code
1 Year Ago
Hook new wolves to population, allow spawning packs
1 Year Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
1 Year Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
1 Year Ago
Compile fix in LanguageSwitcher
1 Year Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
1 Year Ago
Skinning updates, burst cloth tweaks
1 Year Ago
More error handling
1 Year Ago
merge from main
1 Year Ago
Fix wolf leap attack being too spammy
1 Year Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
1 Year Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
1 Year Ago
Tweaked clock deploy volumes and socket mods order
1 Year Ago
Fixed errors preventing Arabic language to load correctly
1 Year Ago
Merge: from main Tests: built all modes, built small house, cut a tree
1 Year Ago
Add error log to identify missing scene items
1 Year Ago
hooked up speedometer and fuel ticks
1 Year Ago
Merge from main
1 Year Ago
setting up wallpaper viewmodel.
1 Year Ago
weekly renders
1 Year Ago
Changed LOD settings for Digital Clock
1 Year Ago
code gen
1 Year Ago
merge from main
1 Year Ago
Merge SidecarAngleFix -> main
1 Year Ago
Collider adjustments
1 Year Ago
Reduce sidecar downward angle limit from -60 to -45
1 Year Ago
New sidecar box collider + duplicate
1 Year Ago
Manifest
1 Year Ago
Merge from world_update2 (discard manifest changes)
1 Year Ago
Write length of each packet in output demo data
1 Year Ago
Merge from safemode_prompt