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129,322 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Added event folders to archive directory
1 Year Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
1 Year Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
1 Year Ago
Moved menu video archive folder to editor assets directory
1 Year Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
1 Year Ago
Simplify blend to just work between two closest points, works a lot better
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
merge from main
1 Year Ago
Phrases
1 Year Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
1 Year Ago
compile fix
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
1 Year Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
1 Year Ago
Manifest
1 Year Ago
Merge from elevator_parenting
1 Year Ago
Protobuf
1 Year Ago
Reinstate lootpanel.cooking to the LootPanels scene
1 Year Ago
Merge from main
1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Manifest + codegen
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63
1 Year Ago
Merge from main -> full_server_demo_client_reader
1 Year Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
1 Year Ago
Improved hotspot node y choices on wood piles
1 Year Ago
Pouch/Satchel rig/burst cloth setup
1 Year Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from fix_cached_browser_query_parallel -> main
1 Year Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
1 Year Ago
Much cleaner behaviour on outside points
1 Year Ago
Belt pelt constraints setup Added mantle/head back into prefab
1 Year Ago
more foliage
1 Year Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
1 Year Ago
Bone retarget on belt pelt bones
1 Year Ago
Swapped woodpile over to wood effects
1 Year Ago
merge from fix_steamworks_gcs -> main
1 Year Ago
merge from wallpaper
1 Year Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
1 Year Ago
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