reporust_rebootcancel

129,357 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
Raised HAB floor collider to the height of the highest plank
12 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
12 Months Ago
1 Year Ago
Allow changing state and transition classes, currently breaks when undo
1 Year Ago
Allow state renaming
1 Year Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
1 Year Ago
Prevent duplication state connections, add method to deep copy a fsm
1 Year Ago
Allow fsm transition editing in the new UI
1 Year Ago
Add WIP fsm editor
1 Year Ago
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1 Year Ago
Script tests
1 Year Ago
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1 Year Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
1 Year Ago
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1 Year Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
1 Year Ago
Added back in pouch/satchel constraints (got nuked somehow)
1 Year Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
World model
1 Year Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
1 Year Ago
Add placeholder audio for the wolf
1 Year Ago
merge from digitalclock
1 Year Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Fixes to normals and tiling on wallpapers
1 Year Ago
Missing file
1 Year Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
1 Year Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
1 Year Ago
4x tunic bones test
1 Year Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
1 Year Ago
Updated model for digital clock to close meshgap.
1 Year Ago
player update. setting up bows
1 Year Ago
Radioactive Water (missing manifest) -> World Update 2
1 Year Ago
Radioactive water reduces thirst rather than increasing it
1 Year Ago
Updated textures and model for digital clock
1 Year Ago
Radioactive Water -> World Update 2
1 Year Ago
Ensured radtown has correct lake setup
1 Year Ago
Fix bulk uploader NRE when no events are submitted
1 Year Ago
merge from fix_analytics_uploader_nre
1 Year Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
1 Year Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
1 Year Ago
Merge world_update_2
1 Year Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
1 Year Ago
more WIP
1 Year Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
1 Year Ago
divesite fixes