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129,322 Commits over 4,140 Days - 1.30cph!

1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
Tunic rig/burst cloth setup, still WIP
1 Year Ago
LODs for Digital Clock
1 Year Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
1 Year Ago
Renamed wainscotting icon and added minor grunge added to textures
1 Year Ago
Digital clock material and texture update
1 Year Ago
Update to Digital Clock material
1 Year Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
1 Year Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
1 Year Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
1 Year Ago
wallpaper entity updated with wallpaper wm
1 Year Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
1 Year Ago
Update the page prefabs with branding, logo and layout masks enabled
1 Year Ago
unpacked prefabs for divesite
1 Year Ago
menu ui prefab
1 Year Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
1 Year Ago
Added green wallpaper placeholder icon Folder cleanup
1 Year Ago
World Update 2 -> Legacy Wood Pile Improvements
1 Year Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
1 Year Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
1 Year Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
1 Year Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
1 Year Ago
Updated Rust+ pairing error messages toast with the new syntax
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit
1 Year Ago
Only add a 0 when starting by typing 3 or more in the digital clock alarm UI so 3 -> 03:
1 Year Ago
more seaweed placement. plane lods
1 Year Ago
Updated canyons clutter topology to contain the bottom of canyon surface for ore node spawns Updated canyon scenes
1 Year Ago
wip PlayerModifier limits per source type (tea/dart) and combined totals
1 Year Ago
Update: Replacing new occurances of obsolete Pool API with new Tests: built all configs
1 Year Ago
Cherrypick cs102783 build fix
1 Year Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
1 Year Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
1 Year Ago
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1 Year Ago
Merge from broadphase_testing
1 Year Ago
switching to automatic box pruning
1 Year Ago
Have wolves react to campfires
1 Year Ago
proper limits on hitch joint
1 Year Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
1 Year Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
1 Year Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
1 Year Ago
skins update
1 Year Ago
green vintage wallpaper skin files
1 Year Ago
merge from main
1 Year Ago
Merge from jobify_ocean_sim