reporust_rebootcancel

129,184 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
1 Year Ago
Added drinkable radioactive water to new radtown S2P
1 Year Ago
Make wolves eyes glow in the night
1 Year Ago
merge from main
1 Year Ago
Fix wolf circling being broken
1 Year Ago
Updated description Added to T2 tech tree
1 Year Ago
Added a button to mute the alarms ring sound When adding a new alarm, set its time to the current time + 5mn
1 Year Ago
changed rocks
1 Year Ago
Rebuilt native libraries with Debian 10 for backwards compatibility
1 Year Ago
renamed to divesite e, added rope, barrels, fish shoal, set dressing
1 Year Ago
Revert procedural map
1 Year Ago
Actually add water body to the topology map. Water bodies marked as lake/river should now be drinkable as expected
1 Year Ago
Use ShowErrorToast instead of ShowToast
1 Year Ago
Only update the wolf's path if the new destination is far from the current one
1 Year Ago
Fix incorrect "too many subscribers" error message when trying to pair a smart alarm you're already subscribed to Change Rust+ pairing error messages to use toasts instead of chat
1 Year Ago
Clean up wolf path following logic
1 Year Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
1 Year Ago
Merge from main
1 Year Ago
Merge: from main Buildfix for camera shake
1 Year Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
1 Year Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
merge from main
1 Year Ago
Explosive prefabs facelift WIP.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
merge from wallpaper
1 Year Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
1 Year Ago
Merge from main
1 Year Ago
Budget fsm tick
1 Year Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
1 Year Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
1 Year Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
1 Year Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
1 Year Ago
Fix wolf not spotting nearby preys in some cases
1 Year Ago
Added textures and material setup
1 Year Ago
Disable leftover debug displays
1 Year Ago
First pass at wolf unreachable prey behaviour
1 Year Ago
Wallpaper item description Tweaked craft time
1 Year Ago
Folders cleanup Codegen, manifest
1 Year Ago
Merge: from main
1 Year Ago
Spraycan merge fixes
1 Year Ago
merge from main
1 Year Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
1 Year Ago
Add other primitive items to bow editor loadout
1 Year Ago
Cleanup, remove debug logging.
1 Year Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
1 Year Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
1 Year Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
1 Year Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
1 Year Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass