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129,162 Commits over 4,140 Days - 1.30cph!

1 Year Ago
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1 Year Ago
Merge from vanilla_tc_gibs
1 Year Ago
Merge from binocular_chat
1 Year Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
1 Year Ago
Code cleanup
1 Year Ago
Bakes and coliders for all hill cliffs Prefabs tweaks Material tweaks for all cliffs Added temp mesh culling
1 Year Ago
Temporary fix for projectile violation when hitting a wolf's butt
1 Year Ago
Fix wolf not circling, add flee behaviour
1 Year Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
1 Year Ago
Start work on wolf roam state
1 Year Ago
Fix wolf getting stuck in some situations
1 Year Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
1 Year Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
1 Year Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
1 Year Ago
Panel light tweaks
1 Year Ago
Prevent wolves being too synchronized by adding a random delay
1 Year Ago
Fix wolf sliding during some montages
1 Year Ago
Integrate spine animator and look animator
1 Year Ago
Merge from hackweek_optimize_statics
1 Year Ago
set override controller
1 Year Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
1 Year Ago
Merge from entitymenu_codegen_optimize
1 Year Ago
divesite small b wip
1 Year Ago
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1 Year Ago
Fix wolves going very fast
1 Year Ago
Wallpaper now has health and protection (still need to tweak the values)
1 Year Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
1 Year Ago
Convert fsm to component
1 Year Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
1 Year Ago
Add initshared and destroyshared to entityComponent
1 Year Ago
player model preview handling mountpoint rotation
1 Year Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
1 Year Ago
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1 Year Ago
removed dead code
1 Year Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
1 Year Ago
ue_canyon_b meta
1 Year Ago
Only damage wallpaper when hitting the soft-side of the building block
1 Year Ago
fixed rotations on jutting cliffs prefabs
1 Year Ago
Menu UI changes
1 Year Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
1 Year Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
1 Year Ago
temp prefab so we can work on the same scene
1 Year Ago
Simple monuments now registered with tools rather than just groups
1 Year Ago
More merge fixes
1 Year Ago
Refactoring, better deployment checks
1 Year Ago
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1 Year Ago
Merge from Underwater_divesites for latest art changes
1 Year Ago
Merge from temperate_cliff_rework for latest art changes
1 Year Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
1 Year Ago
purge old weekly skins and add new ones